Identifying Copeland Winners in Dueling Bandits with Indifferences
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Abstract (arXiv)
We consider the task of identifying the Copeland winner(s) in a dueling bandits problem with ternary feedback. This is an underexplored but practically relevant variant of the conventional dueling bandits problem, in which, in addition to strict preference between two arms, one may observe feedback in the form of an indifference. We provide a lower bound on the sample complexity for any learning algorithm finding the Copeland winner(s) with a fixed error probability. Moreover, we propose POCOWISTA, an algorithm with a sample complexity that almost matches this lower bound, and which shows excellent empirical performance, even for the conventional dueling bandits problem. For the case where the preference probabilities satisfy a specific type of stochastic transitivity, we provide a refined version with an improved worst case sample complexity.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 81 references that are in the map. First posted on arXiv 1 Oct 2023.
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References · 30
- 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 286
- 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 102
- 2017Preferential Bayesian Optimizationcited by 74
- 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
- 2015Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problemcited by 52
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2016Double Thompson Sampling for Dueling Banditscited by 42
- 2022Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Modelscited by 37
- 2015Copeland Dueling Banditscited by 36
- 2016A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Banditscited by 31
- 2020Confidence sequences for sampling without replacementcited by 23
- 2020Top-k Ranking Bayesian Optimizationcited by 22
18 more
- 2020ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapescited by 20
- 2016Copeland Dueling Bandit Problem: Regret Lower Bound, Optimal Algorithm, and Computationally Efficient Algorithmcited by 16
- 2016Multi-Dueling Bandits and Their Application to Online Ranker Evaluationcited by 16
- 2022Human Preferences as Dueling Banditscited by 14
- 2019On Sample Complexity Upper and Lower Bounds for Exact Ranking from Noisy Comparisonscited by 10
- 2019From PAC to Instance-Optimal Sample Complexity in the Plackett-Luce Modelcited by 9
- 2020The Sample Complexity of Best-k Items Selection from Pairwise Comparisonscited by 9
- 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Banditscited by 9
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Banditscited by 8
- 2022Non-Stationary Dueling Banditscited by 7
- 2022AC-Band: A Combinatorial Bandit-Based Approach to Algorithm Configurationcited by 6
- 2018Sequential Preference-Based Optimizationcited by 5
- 2019Davidson-Luce model for multi-item choice with tiescited by 5
- 2021PAC Mode Estimation using PPR Martingale Confidence Sequencescited by 5
- 2022Finding Optimal Arms in Non-stochastic Combinatorial Bandits with Semi-bandit Feedback and Finite Budgetcited by 5
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?cited by 5
- 2022Modelling and analysis of rank ordered data with ties via a generalized Plackett-Luce modelcited by 2
- 2014Crowdsourcing Pareto-Optimal Object Finding by Pairwise Comparisonscited by 1
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