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Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits

arXiv 2606.01799 ↗First posted 1 Jun 2026cs.LG stat.MLcited by 0

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Abstract (arXiv)

We study N-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret. We propose Tree-Guided Identify-Then-Exploit (TG-ITE), the first unified framework to tackle all these objectives to our knowledge. Without requiring stronger assumptions, we propose a shared tree-guided identification approach to find a high-confidence incumbent within O(N) comparisons. We further propose varied exploitation strategies to utilize this warm-start stage to optimize the specific objectives at hand. This methodology enables our approach to (1) achieve O(N) sample complexity in BAI without commonly adopted stronger assumptions; (2) build the first winner-stays-style algorithm to achieve O(N) weak regret; (3) enjoy the same O(N log T) guarantee as specialized strong-regret approaches; (4) realize the joint optimization of BAI and weak regret with O(N) guarantees for both, eliminating the sub-optimal gap of O(log N) in the existing approach. Our results provide evidence that the trade-off between BAI and regret minimization is relatively benign in dueling bandits.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 37 references that are in the map. First posted on arXiv 1 Jun 2026.

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19 of 37 references.

References · 19

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
  2. 2015Contextual Dueling Banditscited by 101
  3. 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 100
  4. 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
  5. 2015Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problemcited by 51
  6. 2016On Explore-Then-Commit Strategiescited by 46
  7. 2016Double Thompson Sampling for Dueling Banditscited by 42
  8. 2015Copeland Dueling Banditscited by 36
  9. 2017Multi-dueling Bandits with Dependent Armscited by 35
  10. 2017Maximum Selection and Ranking under Noisy Comparisonscited by 18
  11. 2018Bridging the gap between regret minimization and best arm identification, with application to A/B testscited by 18
  12. 2017Dueling Bandits With Weak Regretcited by 15
7 more
  1. 2021Achieving the Pareto Frontier of Regret Minimization and Best Arm Identification in Multi-Armed Banditscited by 13
  2. 2019On Sample Complexity Upper and Lower Bounds for Exact Ranking from Noisy Comparisonscited by 10
  3. 2022Batched Dueling Banditscited by 10
  4. 2020The Sample Complexity of Best-k Items Selection from Pairwise Comparisonscited by 9
  5. 2023Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Banditscited by 6
  6. 2022Dueling Bandits: From Two-dueling to Multi-duelingcited by 4
  7. 2026The Sampling Complexity of Condorcet Winner Identification in Dueling Banditscited by 1

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