mlsanityData to 14 Oct 2026

Query Your Way Out: Benchmarking Multi-Turn Knowledge Reasoning through Generalized Puzzle Solving

arXiv 2610.16133 ↗First posted 12 Oct 2026cs.CL cs.AIcited by 0

On the map: LLM reasoning → Knowledge- and tool-augmented reasoning also fits: Reasoning for agents, planning and code

Abstract (arXiv)

Puzzles offer a natural testbed for Large Language Models (LLMs) reasoning because they pose verifiable goals under partial information and require multi-step decisions to reach a solution. However, existing puzzle benchmarks typically focus on narrow environments with rigid mechanics and tightly constrained solution targets. To bridge this gap, we introduce the Active Probing Benchmark (APB), which generalizes puzzle-solving by casting concept identification as an interactive reasoning task that integrates specialized knowledge assessment into the puzzle setting. Specifically, APB evaluates whether models can acquire information via multi-turn active probing and inference to pinpoint 960 target concepts of specialized difficulty across eight diverse academic domains. Our evaluation reveals a counter-intuitive phenomenon: most open-source reasoning models significantly underperform their standard instruction counterparts. This finding suggests that in interactive settings, these models struggle to leverage procedural reasoning to reliably access and apply specialized domain knowledge. Beyond these empirical insights, APB provides a scalable pipeline for generating benchmarks that probe knowledge reasoning under interaction across diverse settings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Knowledge- and tool-augmented reasoning, one of 17 directions in LLM reasoning. Builds on 44 of its 54 references that are in the map. First posted on arXiv 12 Oct 2026.

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References · 44

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32 more
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  1. 2025From Passive to Active Reasoning: Can Large Language Models Ask the Right Questions under Incomplete Information?
  2. 2025EnigmaEval: A Benchmark of Long Multimodal Reasoning Challenges
  3. 2026Evaluating Interactive Reasoning in Large Language Models: A Hierarchical Benchmark with Executable Games
  4. 2025PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts
  5. 2024Navigating the Labyrinth: Evaluating LLMs' Ability to Reason About Search Problems
  6. 2025TurnBench-MS: A Benchmark for Evaluating Multi-Turn, Multi-Step Reasoning in Large Language Models
  7. 2026Self-Awareness before Action: Mitigating Logical Inertia via Proactive Cognitive Awareness
  8. 2026Pencil Puzzle Bench: A Benchmark for Multi-Step Verifiable Reasoning