mlsanityData to 7 Oct 2026

Proact-VL: A Proactive VideoLLM for Real-Time AI Companions

arXiv 2603.03447 ↗First posted 3 Mar 2026cs.CVcited by 12

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Abstract (arXiv)

Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and (3) controlling both quality and quantity of generated content to meet real-time constraints. In this work, we instantiate AI companions through two gaming scenarios, commentator and guide, selected for their suitability for automatic evaluation. We introduce the Live Gaming Benchmark, a large-scale dataset with three representative scenarios: solo commentary, co-commentary, and user guidance, and present Proact-VL, a general framework that shapes multimodal language models into proactive, real-time interactive agents capable of human-like environment perception and interaction. Extensive experiments show Proact-VL achieves superior response latency and quality while maintaining strong video understanding capabilities, demonstrating its practicality for real-time interactive applications.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 3 Mar 2026.

Builds on

28 of 33 references.

References · 28

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023Visual Instruction Tuningcited by 7,792
  3. 2025Qwen2.5-VL Technical Reportcited by 5,418
  4. 2023Improved Baselines with Visual Instruction Tuningcited by 4,362
  5. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  6. 2022Robust Speech Recognition via Large-Scale Weak Supervisioncited by 3,972
  7. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  8. 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,669
  9. 2025Qwen3-VL Technical Reportcited by 2,534
  10. 2023Video-LLaVA: Learning United Visual Representation by Alignment Before Projectioncited by 1,385
  11. 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,375
  12. 2023MVBench: A Comprehensive Multi-modal Video Understanding Benchmarkcited by 1,086
16 more
  1. 2025DeepSeek-V3.2: Pushing the Frontier of Open Large Language Modelscited by 755
  2. 2024LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understandingcited by 644
  3. 2025Qwen3-Omni Technical Reportcited by 451
  4. 2024VLMEvalKit: An Open-Source Toolkit for Evaluating Large Multi-Modality Modelscited by 443
  5. 2025Seed1.5-VL Technical Reportcited by 367
  6. 2024VideoLLM-online: Online Video Large Language Model for Streaming Videocited by 216
  7. 2025VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interactioncited by 191
  8. 2025Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reactioncited by 122
  9. 2025TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videoscited by 90
  10. 2025StreamingVLM: Real-Time Understanding for Infinite Video Streamscited by 89
  11. 2024VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Formatcited by 44
  12. 2025StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognitioncited by 44
  13. 2025ProactiveVideoQA: A Comprehensive Benchmark Evaluating Proactive Interactions in Video Large Language Modelscited by 24
  14. 2025LiveStar: Live Streaming Assistant for Real-World Online Video Understandingcited by 22
  15. 2025MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learningcited by 18
  16. 2025Beyond Words: Multimodal LLM Knows When to Speakcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 12.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction
  2. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
  3. 2026From Reactive to Proactive: Assessing the Proactivity of Voice Agents via ProVoice-Bench
  4. 2026IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams
  5. 2026VirtualEnv: A Platform for Embodied AI Research
  6. 2026ProactiveVLA: Augmenting Embodied Memory through Proactive Environment Exploration ↗
  7. 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents
  8. 2024Agent AI: Surveying the Horizons of Multimodal Interaction