mlsanityData to 14 Oct 2026

Language Models that Play Chess and Explain Their Moves

arXiv 2610.03695 ↗First posted 2 Oct 2026cs.CLcited by 0

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Abstract (arXiv)

Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language models (LMs) can generate plausible-sounding explanations, but their weak playing strength limits the utility of their explanations. We introduce Queen, a 4B-parameter chess-language model that can explain its moves and plans while playing at the level of a typical Grandmaster. Our novel framework enables domain-specific reasoning through complementary components: an encoder-decoder architecture and an iterative distillation algorithm. This architecture integrates a silent expert chess encoder with an instruction-tuned LM through cross-attention, which we train via a question-answering curriculum to extract chess concepts from the encoder's representations. Building on this domain-adapted model, we iteratively improve its explanations with a natural-language analog of the Bellman update: the model analyzes the positions after its top candidate moves and consolidates them into an explanation of the current position, which is then distilled back into the model. Over seven iterations, our model gains over 900 Elo points (1782 to 2697), substantially surpassing all frontier models on both playing strength and puzzle accuracy, despite containing three orders of magnitude fewer parameters. Furthermore, LM-based evaluations show that our explanations are fluent and approach GPT-5.6-Sol (high) in coherence. The generality of our architecture and training procedure suggests a recipe for applying language models to domains where silent expert encoders are available, like games, robotics, and computer use.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 49 references that are in the map. First posted on arXiv 2 Oct 2026.

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References · 18

  1. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  2. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  3. 2021Acquisition of Chess Knowledge in AlphaZerocited by 123
  4. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
  5. 2021Chess as a Testbed for Language Model State Trackingcited by 72
  6. 2024Amortized Planning with Large-Scale Transformers: A Case Study on Chesscited by 49
  7. 2020The Chess Transformer: Mastering Play using Generative Language Modelscited by 37
  8. 2024Evidence of Learned Look-Ahead in a Chess-Playing Neural Networkcited by 34
  9. 2024Mastering Board Games by External and Internal Planning with Language Modelscited by 31
  10. 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 25
  11. 2024Transcendence: Generative Models Can Outperform The Experts That Train Themcited by 20
  12. 2024Explore the Reasoning Capability of LLMs in the Chess Testbedcited by 19
6 more
  1. 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chesscited by 15
  2. 2022Improving Chess Commentaries by Combining Language Models with Symbolic Reasoning Enginescited by 13
  3. 2024Human-aligned Chess with a Bit of Searchcited by 11
  4. 2019Automated Chess Commentator Powered by Neural Chess Enginecited by 10
  5. 2024Bridging the Gap between Expert and Language Models: Concept-guided Chess Commentary Generation and Evaluationcited by 6
  6. 2026Exploring Collaboration between a language and a non-language agentcited by 1

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