mlsanityData to 14 Oct 2026

The Computable but Not Learnable Information-Value-Free Equilibria and Regulation of Algorithmic Collusion

arXiv 2607.27128 ↗First posted 29 Jul 2026cs.GTcited by 2

Not on the map. Why?

Abstract (arXiv)

A correlated equilibrium is information-value-free if every player has an action that yields the same payoff as their equilibrium strategy when all other players follow their respective equilibrium strategies. An equilibrium is learnable if the empirical history of play generated by certain learning algorithms using only full feedback on each player's own payoff converges to it. Our main result is that although an information-value-free equilibrium can be computed efficiently offline, it is not learnable by a broad class of learning algorithms. This separation stands in sharp contrast to canonical equilibrium concepts, where offline computation and online learning typically have comparable difficulty. In information-economics terms, our results imply that learning correlated equilibria in games cannot avoid generating valuable information, which has implications for current debates on the regulation of algorithmic collusion: Valuable and implicit information exchange is unavoidable under rationalizable learning, and traditional antitrust regulation against such exchange is therefore incompatible with rationalizable learning. Our results also imply an informational impossibility result for time-average convergence to a Nash equilibrium by a broad class of learning algorithms.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jul 2026.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.