On the Complexity of Preference-Based Bandits
Not on the map. Why?
Abstract (arXiv)
We study preference-based bandits with general reward function classes, where a learner sequentially selects pairs of arms and observes binary preference feedback governed by the Bradley--Terry model. This setting naturally arises in applications such as recommender systems, tournament ranking, and learning from human feedback, where relative preferences are easier to elicit than absolute rewards. The observation model inherits the logistic bandit challenge of handling the problem-dependent constant kappa, which accounts for the non-linearity of the link function and can grow arbitrarily large. Moreover, prior work has predominantly focused on linear or kernelized reward models, precluding the use of richer function classes. To address these limitations, we consider general reward function classes and introduce the locally sensitive eluder dimension, a novel complexity measure tailored to the logistic structure of preference feedback that yields fine-grained regret guarantees without unfavorable dependence on kappa. Building on this notion, we propose GINOP (Generic INformative OPtimism), an algorithm that constructs log-loss confidence sets and jointly selects arm pairs to balance optimism and informative exploration. We establish a first-order regret bound that, in contrast with what previous results suggest, demonstrates that learning with preference feedback is as statistically efficient as learning from direct reward observation. Finally, we corroborate our theoretical findings with empirical evaluations against competitive baselines.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 47 references that are in the map. First posted on arXiv 30 Sep 2026.
Builds on
29 of 47 references.
References · 29
- 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedbackcited by 3,720
- 2020Learning to summarize from human feedbackcited by 2,588
- 2023Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisonscited by 247
- 2023Nash Learning from Human Feedbackcited by 224
- 2020On Information Gain and Regret Bounds in Gaussian Process Banditscited by 158
- 2020Improved Optimistic Algorithms for Logistic Banditscited by 118
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 106
- 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 102
- 2022When Is Partially Observable Reinforcement Learning Not Scary?cited by 100
- 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
- 2020Instance-Wise Minimax-Optimal Algorithms for Logistic Banditscited by 57
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
17 more
- 2016Double Thompson Sampling for Dueling Banditscited by 42
- 2022Jointly Efficient and Optimal Algorithms for Logistic Banditscited by 41
- 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
- 2022Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Modelscited by 37
- 2024A Unified Confidence Sequence for Generalized Linear Models, with Applications to Banditscited by 29
- 2024Feel-Good Thompson Sampling for Contextual Dueling Banditscited by 27
- 2023Variance-Aware Regret Bounds for Stochastic Contextual Dueling Banditscited by 22
- 2021Understanding the Eluder Dimensioncited by 19
- 2017Maximum Selection and Ranking under Noisy Comparisonscited by 18
- 2024Principled Preferential Bayesian Optimizationcited by 16
- 2017Dueling Bandits With Weak Regretcited by 15
- 2023Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problemscited by 13
- 2018Factored Banditscited by 7
- 2024Bandits with Preference Feedback: A Stackelberg Game Perspectivecited by 7
- 2025Bayesian Optimization from Human Feedback: Near-Optimal Regret Boundscited by 3
- 2026Eluder dimension: localise it!cited by 3
- 2023Near-continuous time Reinforcement Learning for continuous state-action spacescited by 2
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Reward Learning from Best-of-N Preference Data: Targets, Tradeoffs, and Design Principles
- 2024Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
- 2026Saturation-Insensitive Dueling Bandits with General Function Approximation
- 2024Enhancing Preference-based Linear Bandits via Human Response Time
- 2024DOPL: Direct Online Preference Learning for Restless Bandits with Preference Feedback
- 2023Contextual Bandits and Imitation Learning via Preference-Based Active Queries
- 2025Preference Learning with Response Time: Robust Losses and Guarantees
- 2023Reward Learning as Doubly Nonparametric Bandits: Optimal Design and Scaling Laws