mlsanityData to 14 Oct 2026

Near-continuous time Reinforcement Learning for continuous state-action spaces

arXiv 2309.02815 ↗First posted 6 Sep 2023cs.AI math.OC math.STcited by 2

Not on the map. Why?

Abstract (arXiv)

We consider the Reinforcement Learning problem of controlling an unknown dynamical system to maximise the long-term average reward along a single trajectory. Most of the literature considers system interactions that occur in discrete time and discrete state-action spaces. Although this standpoint is suitable for games, it is often inadequate for mechanical or digital systems in which interactions occur at a high frequency, if not in continuous time, and whose state spaces are large if not inherently continuous. Perhaps the only exception is the Linear Quadratic framework for which results exist both in discrete and continuous time. However, its ability to handle continuous states comes with the drawback of a rigid dynamic and reward structure. This work aims to overcome these shortcomings by modelling interaction times with a Poisson clock of frequency varepsilon-1, which captures arbitrary time scales: from discrete (varepsilon=1) to continuous time (varepsilondownarrow0). In addition, we consider a generic reward function and model the state dynamics according to a jump process with an arbitrary transition kernel on ℝd. We show that the celebrated optimism protocol applies when the sub-tasks (learning and planning) can be performed effectively. We tackle learning within the eluder dimension framework and propose an approximate planning method based on a diffusive limit approximation of the jump process. Overall, our algorithm enjoys a regret of order tildeO(varepsilon1/2 T+√T). As the frequency of interactions blows up, the approximation error varepsilon1/2 T vanishes, showing that tildeO(√T) is attainable in near-continuous time.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 5 of its 36 references that are in the map. First posted on arXiv 6 Sep 2023.

Builds on

5 of 36 references.

References · 5

  1. 2014Model-based Reinforcement Learning and the Eluder Dimensioncited by 116
  2. 2019Learning Linear-Quadratic Regulators Efficiently with only √T Regretcited by 70
  3. 2020Efficient Optimistic Exploration in Linear-Quadratic Regulators via Lagrangian Relaxationcited by 18
  4. 2015Optimal Real-Time Bidding Strategiescited by 8
  5. 2022Diffusive limit approximation of pure jump optimal ergodic control problemscited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.