mlsanityData to 14 Oct 2026

DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

arXiv 2606.22445 ↗First posted 21 Jun 2026cs.CV cs.AIcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectives and the stylistic preferences of professional artists. While classical methods optimize handcrafted energy functions, artist-authored UVs exhibit structural patterns such as straightened seams, axis-aligned islands, and flexible interior deformation, properties that are difficult to explicitly formulate. In this work, we present DreamUV, an end-to-end learning framework that formulates UV unwrapping as a generative Flow Matching problem. Rather than predicting a single optimal parameterization, DreamUV learns a mesh-conditioned transport process that maps noise samples to a distribution of artist-like UV layouts. To reflect real-world authoring practices, we introduce a boundary-aware training strategy that prioritizes seam geometry, and a Model-in-the-Loop Finetuning(MITL) scheme that explicitly accounts for discretization errors during sampling and stabilizes transport dynamics under heterogeneous supervision. We evaluate DreamUV on a large-scale dataset of professionally authored UV layouts. Experiments demonstrate that our method produces significantly straighter boundaries and tighter axis-aligned islands than both classical and learning-based baselines, while maintaining competitive distortion metrics. Qualitative results and a user study with professional artists further confirm that DreamUV generates UV layouts that are not only valid, but aligned with practical production requirements.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 16 of its 33 references that are in the map. First posted on arXiv 21 Jun 2026.

Builds on

16 of 33 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025FUSE: A Flow-based Mapping Between Shapes17 Nov

Other references · 15

  1. 2022Flow Matching for Generative Modelingcited by 5,702
  2. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,223
  3. 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
  4. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  5. 2018EC-Net: an Edge-aware Point set Consolidation Networkcited by 84
  6. 2020PIE-NET: Parametric Inference of Point Cloud Edgescited by 67
  7. 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
  8. 2022Flattening-Net: Deep Regular 2D Representation for 3D Point Cloud Analysiscited by 19
  9. 2020PCEDNet : A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Cloudscited by 15
  10. 2025PartUV: Part-Based UV Unwrapping of 3D Meshescited by 9
  11. 2023Learning based 2D Irregular Shape Packingcited by 5
  12. 2025FlexPara: Flexible Neural Surface Parameterizationcited by 4
3 more
  1. 2024ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Cloudscited by 2
  2. 2025FastAtlas: Real-Time Compact Atlases for Texture Space Shadingcited by 2
  3. 2025ArtUV: Artist-style UV Unwrappingcited by 1

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Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching
  2. 2025SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning
  3. 2026MeshQuery: Agentic Seam Planning for UV Parametrization
  4. 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping
  5. 2026DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding
  6. 2025MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
  7. 2025UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
  8. 2026MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer