mlsanityData to 14 Oct 2026

UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing

arXiv 2609.23169 ↗First posted 19 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving 20.6×--91.1× training speedup and 22.3×--74.6× end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at https://yiboz2001.github.io/UltraTex.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 39 references that are in the map. First posted on arXiv 19 Sep 2026.

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21 of 39 references.

References · 21

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
  4. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
  5. 2019ZeRO: Memory Optimizations Toward Training Trillion Parameter Modelscited by 1,301
  6. 2021DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsificationcited by 864
  7. 2025Native Sparse Attention: Hardware-Aligned and Natively Trainable Sparse Attentioncited by 407
  8. 2022Not All Patches are What You Need: Expediting Vision Transformers via Token Reorganizationscited by 363
  9. 2023Rethinking FID: Towards a Better Evaluation Metric for Image Generationcited by 310
  10. 2025SpargeAttention: Accurate and Training-free Sparse Attention Accelerating Any Model Inferencecited by 120
  11. 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 112
  12. 2025VSA: Faster Video Diffusion with Trainable Sparse Attentioncited by 104
9 more
  1. 2024Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attentioncited by 100
  2. 2024SPAD : Spatially Aware Multiview Diffuserscited by 62
  3. 2024Dynamic Diffusion Transformercited by 62
  4. 2025SLA: Beyond Sparsity in Diffusion Transformers via Fine-Tunable Sparse-Linear Attentioncited by 58
  5. 2025TexVerse: A Universe of 3D Objects with High-Resolution Texturescited by 45
  6. 2025MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attentioncited by 8
  7. 2025Trainable Log-linear Sparse Attention for Efficient Diffusion Transformerscited by 6
  8. 2026Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformerscited by 3
  9. 2025Back to Fundamentals: Low-Level Visual Features Guided Progressive Token Pruningcited by 1

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  1. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models
  2. 2023SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
  3. 2026TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation
  4. 2024Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
  5. 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
  6. 2025RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
  7. 2024GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
  8. 2025MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projection