Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learning
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Abstract (arXiv)
This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in various Extended Reality (XR) applications. We developed a novel dataset containing a wide range of motion data from 49 users in five different XR applications: four XR games with distinct tasks and action patterns, and an additional social XR application with no predefined task sets. The dataset is used to evaluate the performance and, in particular, the generalization capacity of the two models across applications. Our results indicate that while the models can accurately identify individuals within the same application, their ability to identify users across different XR applications remains limited. Overall, our results provide insight into current models generalization capabilities and suitability as biometric methods for user verification and identification. The results also serve as a much-needed risk assessment of hazardous and unwanted user identification in XR and Metaverse applications. Our cross-application XR motion dataset and code are made available to the public to encourage similar research on the generalization of motion-based user identification in typical Metaverse application use cases.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 8 of its 30 references that are in the map. First posted on arXiv 10 Sep 2025.
Builds on
8 of 30 references.
References · 8
- 2023Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Datacited by 18
- 2023Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XRcited by 7
- 2023VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Researchcited by 6
- 2023Truth in Motion: The Unprecedented Risks and Opportunities of Extended Reality Motion Datacited by 4
- 2023Versatile User Identification in Extended Reality using Pretrained Similarity-Learningcited by 2
- 2024The Full-scale Assembly Simulation Testbed (FAST) Datasetcited by 1
- 2024Effect of Data Degradation on Motion Re-Identificationcited by 1
- 2025Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunitiescited by 1
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Citing papers per year: 2026: 2.
2 papers.