Improved Sample Complexity for Incremental Autonomous Exploration in MDPs
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Abstract (arXiv)
We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of ε-optimal goal-conditioned policies attaining all states that are incrementally reachable within L steps (in expectation) from a reference state s0. In this paper, we introduce a novel model-based approach that interleaves discovering new states from s0 and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as tildeO(L5 SL+ε GammaL+ε A ε-2), where A is the number of actions, SL+ε is the number of states that are incrementally reachable from s0 in L+ε steps, and GammaL+ε is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both ε and L at the cost of an extra GammaL+ε factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an ε/cmin-optimal policy for any cost-sensitive shortest-path problem defined on the L-reachable states with minimum cost cmin. Finally, we report preliminary empirical results confirming our theoretical findings.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Dec 2020.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 1; 2024: 0; 2025: 0; 2026: 2.
9 papers.
- 2021Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regretcited by 34
- 2021Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Pathcited by 23
- 2021Learning Stochastic Shortest Path with Linear Function Approximationcited by 23
- 2021Adaptive Multi-Goal Explorationcited by 4
- 2022Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest Pathcited by 4
- 2022Near-Optimal Algorithms for Autonomous Exploration and Multi-Goal Stochastic Shortest Pathcited by 2
- 2026Sample Complexity Bounds for Stochastic Shortest Path with a Generative Modelcited by 1
- 2023Layered State Discovery for Incremental Autonomous Explorationcited by 0
- 2026SUN: Reaching for Novelty in Reinforcement Learningcited by 0
- 2026SUN: Reaching for Novelty in Reinforcement Learning8 Sep 2026
- 2026Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model17 Apr 2026
- 2023Layered State Discovery for Incremental Autonomous Exploration7 Feb 2023
- 2022Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest Path10 Oct 2022
- 2022Near-Optimal Algorithms for Autonomous Exploration and Multi-Goal Stochastic Shortest Path22 May 2022
- 2021Adaptive Multi-Goal Exploration23 Nov 2021
- 2021Learning Stochastic Shortest Path with Linear Function Approximation25 Oct 2021
- 2021Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path15 Jun 2021
- 2021Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret22 Apr 2021