Transitive RL: Value Learning via Divide and Conquer
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Abstract (arXiv)
In this work, we present Transitive Reinforcement Learning (TRL), a new value learning algorithm based on a divide-and-conquer paradigm. TRL is designed for offline goal-conditioned reinforcement learning (GCRL) problems, where the aim is to find a policy that can reach any state from any other state in the smallest number of steps. TRL converts a triangle inequality structure present in GCRL into a practical divide-and-conquer value update rule. This has several advantages compared to alternative value learning paradigms. Compared to temporal difference (TD) methods, TRL suffers less from bias accumulation, as in principle it only requires O(log T) recursions (as opposed to O(T) in TD learning) to handle a length-T trajectory. Unlike Monte Carlo methods, TRL suffers less from high variance as it performs dynamic programming. Experimentally, we show that TRL achieves the best performance in highly challenging, long-horizon benchmark tasks compared to previous offline GCRL algorithms.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 45 of its 53 references that are in the map. First posted on arXiv 26 Oct 2025.
Builds on
45 of 53 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2026: 12.
12 papers.
- 2026Chunk-Guided Q-Learningcited by 3
- 2026Refining Compositional Diffusion for Reliable Long-Horizon Planningcited by 2
- 2026Abstraction for Offline Goal-Conditioned Reinforcement Learningcited by 2
- 2026Can We Really Learn One Representation to Optimize All Rewards?cited by 1
- 2026Mollified Value Learningcited by 1
- 2026Offline Reinforcement Learning with Universal Horizon Modelscited by 1
- 2026Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learningcited by 1
- 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RLcited by 1
- 2026Zero-Shot Signal Temporal Logic Planning with Disjunctive Branch Selection in Dynamic Semantic Mapscited by 0
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Compositioncited by 0
- 2026SegBench-GC: Testing Segmentation Invariance in Multi-Step Offline Goal-Conditioned Reinforcement Learningcited by 0
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differencescited by 0
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences27 Sep 2026
- 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL2 Sep 2026
- 2026SegBench-GC: Testing Segmentation Invariance in Multi-Step Offline Goal-Conditioned Reinforcement Learning27 Aug 2026
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition4 Jun 2026
- 2026Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning27 May 2026
- 2026Abstraction for Offline Goal-Conditioned Reinforcement Learning21 May 2026
- 2026Offline Reinforcement Learning with Universal Horizon Models15 May 2026
- 2026Refining Compositional Diffusion for Reliable Long-Horizon Planning4 May 2026
- 2026Zero-Shot Signal Temporal Logic Planning with Disjunctive Branch Selection in Dynamic Semantic Maps2 May 2026
- 2026Chunk-Guided Q-Learning14 Mar 2026
- 2026Mollified Value Learning26 Feb 2026
- 2026Can We Really Learn One Representation to Optimize All Rewards?11 Feb 2026