mlsanityData to 7 Oct 2026

Transitive RL: Value Learning via Divide and Conquer

arXiv 2510.22512 ↗First posted 26 Oct 2025cs.LG cs.AIcited by 12

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Abstract (arXiv)

In this work, we present Transitive Reinforcement Learning (TRL), a new value learning algorithm based on a divide-and-conquer paradigm. TRL is designed for offline goal-conditioned reinforcement learning (GCRL) problems, where the aim is to find a policy that can reach any state from any other state in the smallest number of steps. TRL converts a triangle inequality structure present in GCRL into a practical divide-and-conquer value update rule. This has several advantages compared to alternative value learning paradigms. Compared to temporal difference (TD) methods, TRL suffers less from bias accumulation, as in principle it only requires O(log T) recursions (as opposed to O(T) in TD learning) to handle a length-T trajectory. Unlike Monte Carlo methods, TRL suffers less from high variance as it performs dynamic programming. Experimentally, we show that TRL achieves the best performance in highly challenging, long-horizon benchmark tasks compared to previous offline GCRL algorithms.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 45 of its 53 references that are in the map. First posted on arXiv 26 Oct 2025.

Builds on

45 of 53 references.

References · 45

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33 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 12.

12 papers.