Floyd-Warshall Reinforcement Learning: Learning from Past Experiences to Reach New Goals
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Abstract (arXiv)
Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for such tasks: model-free or model-based. Each of these approaches has limitations. Model-free RL struggles to transfer learned information when the goal location changes, but achieves high asymptotic accuracy in single goal tasks. Model-based RL can transfer learned information to new goal locations by retaining the explicitly learned state-dynamics, but is limited by the fact that small errors in modelling these dynamics accumulate over long-term planning. In this work, we improve upon the limitations of model-free RL in multi-goal domains. We do this by adapting the Floyd-Warshall algorithm for RL and call the adaptation Floyd-Warshall RL (FWRL). The proposed algorithm learns a goal-conditioned action-value function by constraining the value of the optimal path between any two states to be greater than or equal to the value of paths via intermediary states. Experimentally, we show that FWRL is more sample-efficient and learns higher reward strategies in multi-goal tasks as compared to Q-learning, model-based RL and other relevant baselines in a tabular domain.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Sep 2018.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 0; 2024: 1; 2025: 2; 2026: 2.
8 papers.
- 2025Horizon Reduction Makes RL Scalablecited by 57
- 2021Solving Compositional Reinforcement Learning Problems via Task Reductioncited by 19
- 2025Transitive RL: Value Learning via Divide and Conquercited by 12
- 2021DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policiescited by 9
- 2021Sequential Choice Bandits with Feedback for Personalizing users' experiencecited by 2
- 2024Generation of Geodesics with Actor-Critic Reinforcement Learning to Predict Midpointscited by 1
- 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RLcited by 1
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differencescited by 0
- 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences27 Sep 2026
- 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL2 Sep 2026
- 2025Transitive RL: Value Learning via Divide and Conquer26 Oct 2025
- 2025Horizon Reduction Makes RL Scalable4 Jun 2025
- 2024Generation of Geodesics with Actor-Critic Reinforcement Learning to Predict Midpoints2 Jul 2024
- 2021DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies23 Apr 2021
- 2021Solving Compositional Reinforcement Learning Problems via Task Reduction13 Mar 2021
- 2021Sequential Choice Bandits with Feedback for Personalizing users' experience5 Jan 2021