SCOPE: Score-Isolated Agentic Optimization for Video World Models
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
Video world models are increasingly used as simulators for planning and embodied decision making, yet improving them at inference time introduces a subtle evaluation problem: prompts, samplers, verifiers, and selectors may evolve together, making it difficult to attribute gains or prevent held-out feedback from shaping the final policy. We introduce scope (scopefullname), a framework for auditable inference-time adaptation of frozen video world models. scope represents external controls as a typed state, updates this state only through bounded changes supported by development evidence, and freezes the resulting policy before held-out evaluation. On Physics-IQ benchmark, scope improves over the exact frozen base by +14.24 (95% CI [+8.10,+21.23]). Controlled ablations further identify gains from scene specification, sampling, and learned selection, while the margin over the strongest matched agentic baseline remains unresolved. Cross-backbone and prospective evaluations reveal a complementary result: useful inference-time updates exist, but their benefits do not transfer uniformly across models and settings. Together, these findings suggest that reliable inference-time adaptation requires not only better proposals, but also a principled mechanism for deciding which updates should become part of the deployed system. Code is available at https://github.com/YuhuaJiang2002/SCOPE.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 23 of its 27 references that are in the map. First posted on arXiv 15 Aug 2026.
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23 of 27 references.
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- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
Other references · 21
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- 2026GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillationcited by 19
- 2026SkillDAG: Self-Evolving Typed Skill Graphs for LLM Skill Selection at Scalecited by 16
- 2026Qwen-Image-Agent: Bridging the Context Gap in Real-World Image Generationcited by 13
- 2026PhyGround: Benchmarking Physical Reasoning in Generative World Modelscited by 12
- 2026NEWTON: Agentic Planning for Physically Grounded Video Generationcited by 12
- 2026Library Drift: Diagnosing and Fixing a Silent Failure Mode in Self-Evolving LLM Skill Librariescited by 10
9 more
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- 2026SkillCAT: Contrastive, Assessment-Augmented and Topology-AwareSkill Self-Evolution for LLM Agentscited by 7
- 2026WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictorscited by 6
- 2026COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation Workflowscited by 6
- 2026Tiny Inference-Time Scaling with Latent Verifierscited by 4
- 2026LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generationcited by 4
- 2026Geo-Align: Video Generation Alignment via Metric Geometry Rewardcited by 3
- 2026Inference-Time Scaling in Diffusion Models through Iterative Partial Refinementcited by 2
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