mlsanityData to 7 Oct 2026

Graph Sparse Sampling: Breaking the Curse of the Horizon in Continuous MDP Planning

arXiv 2607.05359 ↗First posted 6 Jul 2026cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 30 of its 35 references that are in the map. First posted on arXiv 6 Jul 2026.

Builds on

30 of 35 references.

References · 30

  1. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  3. 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 1,979
  4. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  5. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  6. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  7. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  8. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  9. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  10. 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 329
  11. 2021Neural RGB-D Surface Reconstructioncited by 312
  12. 2024Titans: Learning to Memorize at Test Timecited by 303
18 more
  1. 20243D Reconstruction with Spatial Memorycited by 269
  2. 2024Global Structure-from-Motion Revisitedcited by 215
  3. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
  4. 2025Streaming 4D Visual Geometry Transformercited by 147
  5. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
  6. 2025Test-Time Training Done Rightcited by 121
  7. 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 82
  8. 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 76
  9. 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 51
  10. 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 23
  11. 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 19
  12. 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometrycited by 17
  13. 2026VGG-T3: Offline Feed-Forward 3D Reconstruction at Scalecited by 14
  14. 2026TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstructioncited by 10
  15. 2026tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstructioncited by 10
  16. 2026STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D Reconstructioncited by 8
  17. 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstructioncited by 8
  18. 2026MeMix: Writing Less, Remembering More for Streaming 3D Reconstructioncited by 5

Built on by

Not cited yet.