mlsanityData to 14 Oct 2026

Carefully Structured Compression: Efficiently Managing StarCraft II Data

arXiv 2410.08659 ↗First posted 11 Oct 2024cs.LGcited by 1

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Abstract (arXiv)

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from textitAlphaStar-Unplugged and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 11 of its 28 references that are in the map. First posted on arXiv 11 Oct 2024.

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11 of 28 references.

References · 11

  1. 2016XGBoost: A Scalable Tree Boosting Systemcited by 5,166
  2. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  3. 2022Particle Transformer for Jet Taggingcited by 98
  4. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  5. 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 87
  6. 2021Optimized U-Net for Brain Tumor Segmentationcited by 40
  7. 2018Imitation Learning with Concurrent Actions in 3D Gamescited by 18
  8. 2017MSC: A Dataset for Macro-Management in StarCraft IIcited by 7
  9. 2020Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Datasetcited by 6
  10. 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
  11. 2024StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environmentscited by 2

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