mlsanityData to 14 Oct 2026

HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes

arXiv 2606.29828 ↗First posted 29 Jun 2026cs.CVcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Recently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furniture placed within their personal living spaces or clothes worn on their own bodies. Many existing approaches perform object customization generation based on diffusion models and extracted reference object features. However, the generated object significantly diverges from the original reference object in details such as patterns and curves. Particularly for asymmetrical reference objects, the absence of comprehensive multi-viewpoint information prevents the generation of object poses that harmonize with the background scene. To address these shortcomings, we have constructed a novel dataset comprising multi-angle images of furniture and indoor scenes. Based on diffusion models, we introduce HomeDiffusion, which can leverage multi-viewpoint images of the same reference object to accurately generate visually harmonious object poses within specified areas of the background scene. During the diffusion process, we further extract high-fidelity details of the reference object and perform cross-attention with the noise latents in the latent space, thereby ensuring the preservation of details in the customized object generation. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance over other existing zero-shot as well as few-shot object customization approaches.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 30 of its 33 references that are in the map. First posted on arXiv 29 Jun 2026.

Builds on

30 of 33 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Mixed Diffusion for 3D Indoor Scene Synthesis31 May

Other references · 29

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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17 more
  1. 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,431
  2. 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,245
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  10. 2023InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuningcited by 345
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  1. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis
  2. 2024RoomDiffusion: A Specialized Diffusion Model in the Interior Design Industry
  3. 2023RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation
  4. 20263D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
  5. 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
  6. 2023CustomNet: Zero-shot Object Customization with Variable-Viewpoints in Text-to-Image Diffusion Models
  7. 2024DiffDesign: Controllable Diffusion with Meta Prior for Efficient Interior Design Generation
  8. 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation