Trimming the Long-Tail of Visual World Modeling Evaluation
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Physical interactions follow a long-tailed distribution: a set of common and regular interactions dominates human experience and visual data, while a broad spectrum of rare and irregular interactions remains underrepresented. Although recent visual world models, including image and video generation models, achieve impressive realism on existing benchmarks, they primarily focus on simulating common physical interactions. This raises a central question: Do current visual world models internalize and generalize physical principles? In this work, we introduce Tailor-Bench, a benchmark that challenges world models to simulate irregular physical interactions. To enable systematic evaluation, we design three scenario modes that progressively challenge model reasoning: Regular scenarios reflect common tool-task pairs, Unconventional scenarios replace conventional tools with attribute-compatible substitutes to test affordance generalization, and Impossible scenarios introduce attribute-violating tools to probe constraint awareness. Additionally, we design two complementary settings under a unified evaluation protocol: predictive generation requires inferring outcomes without guidance, while descriptive generation specifies the target outcome for faithful realization. Our experimental results reveal a clear long-tail gap in physical world modeling: performance degrades from Regular to Unconventional and Impossible scenarios, indicating limited generalization beyond common interactions. Failure analysis further shows that models rely on superficial visual patterns: image models fail to realize correct state changes, while video models further suffer from temporal inconsistencies.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 23 of its 36 references that are in the map. First posted on arXiv 23 Jun 2026.
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23 of 36 references.
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- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
Other references · 20
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- 2025Video models are zero-shot learners and reasonerscited by 208
- 2025VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generationcited by 141
- 2024GenAI-Bench: Evaluating and Improving Compositional Text-to-Visual Generationcited by 130
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- 2024Revisiting Text-to-Image Evaluation with Gecko: On Metrics, Prompts, and Human Ratingscited by 44
- 2025Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systemscited by 44
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- 2025UI2V-Bench: An Understanding-based Image-to-video Generation Benchmarkcited by 10
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