SimPersona: Learning Discrete Buyer Personas from Raw Clickstreams for Grounded E-Commerce Agents
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
LLM-based web agents can navigate live storefronts, yet they often collapse to a single "average buyer" policy, failing to capture the heterogeneous and distributional nature of real buyer populations. Existing personalization methods rely on hand-crafted prompt-based personas that are brittle, difficult to scale, context-inefficient, and unable to faithfully represent population-level behavior. We introduce SimPersona, a novel framework that learns discrete buyer types from historical traffic and exposes them to LLM-based web agents as compact persona tokens. Given raw clickstreams, a behavior-aware VQ-VAE induces a discrete buyer-type space that captures the statistical structure of real buyer behavior and merchant-specific buyer population distributions. To provide behavior-specific guidance to LLM-based web agents, SimPersona maps each learned buyer type to a dedicated persona token in the LLM agent vocabulary and fine-tunes the agent with these tokens on real browsing traces. At inference, each synthetic buyer is assigned to a learned buyer type with a single encoder forward pass, requiring no retraining or store-specific prompt engineering. For population-level simulation, SimPersona samples buyer types from each merchant's empirical distribution over the learned VQ-VAE codebook and instantiates agents with the corresponding persona tokens, preserving merchant-specific buyer population distributions. Evaluated on 8.37M buyers across 42 held-out live storefronts, SimPersona achieves 78% conversion-rate alignment with real buyers, exhibits interpretable behavioral variation across buyer types, and outperforms a baseline with 8× more parameters on goal-oriented shopping tasks. We further release an open-source data pipeline that converts raw e-commerce event logs into buyer representations and agent-training traces.
Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 24 of its 34 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
24 of 34 references.
Closest ancestors · 6
Same direction, newest first
- 2026The Behavioral Fabric of LLM-Powered GUI Agents: Human Values and Interaction Outcomes22 Jan
- 2025Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping8 Oct
- 2025Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data26 Mar
- 2024Beyond Demographics: Aligning Role-playing LLM-based Agents Using Human Belief Networks25 Jun
- 2023Character-LLM: A Trainable Agent for Role-Playing16 Oct
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 18
- 2025Qwen3 Technical Reportcited by 8,510
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,712
- 2017Neural Discrete Representation Learningcited by 4,680
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,953
- 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,381
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,222
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,219
- 2023A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesiscited by 351
- 2025The Prompt Makes the Person(a): A Systematic Evaluation of Sociodemographic Persona Prompting for Large Language Modelscited by 41
- 2025UXAgent: An LLM Agent-Based Usability Testing Framework for Web Designcited by 40
- 2025PersonaX: A Recommendation Agent Oriented User Modeling Framework for Long Behavior Sequencecited by 33
- 2025OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulationcited by 27
6 more
- 2018Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Taskscited by 24
- 2025AgentA/B: Automated and Scalable Web A/BTesting with Interactive LLM Agentscited by 19
- 2025Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learningcited by 19
- 2025You Are What You Bought: Generating Customer Personas for E-commerce Applicationscited by 7
- 2024TRACE: Transformer-based user Representations from Attributed Clickstream Event sequencescited by 3
- 2022Detecting User Exits from Online Behavior: A Duration-Dependent Latent State Modelcited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2025PAARS: Persona Aligned Agentic Retail Shoppers
- 2026SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents
- 2026SimGym: Traffic-Grounded Browser Agents for Offline A/B Testing in E-Commerce
- 2026PersonaTrail: Benchmarking Personalized Web Agents through Browsing Trails
- 2026SimTrace: Grounded Multimodal User Trajectories Generation for Online User Modeling
- 2026Persona2Web: Benchmarking Personalized Web Agents for Contextual Reasoning with User History
- 2026ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants
- 2026APeB: Benchmarking Personalization Ability of Large Language Model Agents