mlsanityData to 14 Oct 2026

Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks

arXiv 1805.10727 ↗First posted 28 May 2018stat.ML cs.LGcited by 24

Not on the map. Why?

Abstract (arXiv)

Tasks such as search and recommendation have become increas- ingly important for E-commerce to deal with the information over- load problem. To meet the diverse needs of di erent users, person- alization plays an important role. In many large portals such as Taobao and Amazon, there are a bunch of di erent types of search and recommendation tasks operating simultaneously for person- alization. However, most of current techniques address each task separately. This is suboptimal as no information about users shared across di erent tasks. In this work, we propose to learn universal user representations across multiple tasks for more e ective personalization. In partic- ular, user behavior sequences (e.g., click, bookmark or purchase of products) are modeled by LSTM and attention mechanism by integrating all the corresponding content, behavior and temporal information. User representations are shared and learned in an end-to-end setting across multiple tasks. Bene ting from better information utilization of multiple tasks, the user representations are more e ective to re ect their interests and are more general to be transferred to new tasks. We refer this work as Deep User Perception Network (DUPN) and conduct an extensive set of o ine and online experiments. Across all tested ve di erent tasks, our DUPN consistently achieves better results by giving more e ective user representations. Moreover, we deploy DUPN in large scale operational tasks in Taobao. Detailed implementations, e.g., incre- mental model updating, are also provided to address the practical issues for the real world applications.

Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 May 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 7; 2022: 3; 2023: 3; 2024: 6; 2025: 3; 2026: 2.

24 papers.

Sort:

By area:

  1. 2023MISSRec: Pre-training and Transferring Multi-modal Interest-aware Sequence Representation for Recommendationcited by 31
  2. 2021One4all User Representation for Recommender Systems in E-commercecited by 12
  3. 2022KEEP: An Industrial Pre-Training Framework for Online Recommendation via Knowledge Extraction and Pluggingcited by 11
  4. 2022Modeling Users' Contextualized Page-wise Feedback for Click-Through Rate Prediction in E-commerce Searchcited by 8
  5. 2021Denoising User-aware Memory Network for Recommendationcited by 7
  6. 2023Task Relation-aware Continual User Representation Learningcited by 7
  7. 2021Empowering General-purpose User Representation with Full-life Cycle Behavior Modelingcited by 6
  8. 2021Mixture of Virtual-Kernel Experts for Multi-Objective User Profile Modelingcited by 5
  9. 2021MetaCVR: Conversion Rate Prediction via Meta Learning in Small-Scale Recommendation Scenarioscited by 4
  10. 2024Transferable and Forecastable User Targeting Foundation Modelcited by 4
  11. 2021Interest-oriented Universal User Representation via Contrastive Learningcited by 3
  12. 2024MEBS: Multi-task End-to-end Bid Shading for Multi-slot Display Advertisingcited by 3
12 more
  1. 2024Denoising Pre-Training and Customized Prompt Learning for Efficient Multi-Behavior Sequential Recommendationcited by 3
  2. 2023UniMatch: A Unified User-Item Matching Framework for the Multi-purpose Merchant Marketingcited by 2
  3. 2024Improving conversion rate prediction via self-supervised pre-training in online advertisingcited by 2
  4. 2024ESQA: Event Sequences Question Answeringcited by 1
  5. 2025Dynamic Time-aware Continual User Representation Learningcited by 1
  6. 2025FOUNDv2: Learning Unified User Quantized Tokenizers for User Representationcited by 1
  7. 2025Instruction-aware User Embedding via Synergistic Language and Representation Modelingcited by 1
  8. 2026SimPersona: Learning Discrete Buyer Personas from Raw Clickstreams for Grounded E-Commerce Agentscited by 1
  9. 2021Sequential Recommendation in Online Games with Multiple Sequences, Tasks and User Levelscited by 0
  10. 2022UserBERT: Modeling Long- and Short-Term User Preferences via Self-Supervisioncited by 0
  11. 2024Enhancing Recommendation with Denoising Auxiliary Taskcited by 0
  12. 2026User Representation via Cross Multi-source Behavior Pre-training for Mobile Gamescited by 0