mlsanityData to 14 Oct 2026

PAARS: Persona Aligned Agentic Retail Shoppers

arXiv 2503.24228 ↗First posted 31 Mar 2025cs.AI cs.CL cs.MAcited by 15

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

In e-commerce, behavioral data is collected for decision making which can be costly and slow. Simulation with LLM powered agents is emerging as a promising alternative for representing human population behavior. However, LLMs are known to exhibit certain biases, such as brand bias, review rating bias and limited representation of certain groups in the population, hence they need to be carefully benchmarked and aligned to user behavior. Ultimately, our goal is to synthesise an agent population and verify that it collectively approximates a real sample of humans. To this end, we propose a framework that: (i) creates synthetic shopping agents by automatically mining personas from anonymised historical shopping data, (ii) equips agents with retail-specific tools to synthesise shopping sessions and (iii) introduces a novel alignment suite measuring distributional differences between humans and shopping agents at the group (i.e. population) level rather than the traditional "individual" level. Experimental results demonstrate that using personas improves performance on the alignment suite, though a gap remains to human behaviour. We showcase an initial application of our framework for automated agentic A/B testing and compare the findings to human results. Finally, we discuss applications, limitations and challenges setting the stage for impactful future work.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 10 of its 20 references that are in the map. First posted on arXiv 31 Mar 2025.

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10 of 20 references.

Closest ancestors · 2

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  1. 2023Exploring Collaboration Mechanisms for LLM Agents: A Social Psychology View3 Oct
  2. 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr

Other references · 8

  1. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  2. 2023ChatDev: Communicative Agents for Software Developmentcited by 919
  3. 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 752
  4. 2022Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studiescited by 515
  5. 2023Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectivescited by 257
  6. 2023RecMind: Large Language Model Powered Agent For Recommendationcited by 129
  7. 2024Evaluating Large Language Models as Generative User Simulators for Conversational Recommendationcited by 48
  8. 2024"Global is Good, Local is Bad?": Understanding Brand Bias in LLMscited by 15

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Citing papers per year: 2025: 4; 2026: 11.

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  1. 2025Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data
  2. 2026SimPersona: Learning Discrete Buyer Personas from Raw Clickstreams for Grounded E-Commerce Agents
  3. 2025Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping
  4. 2026CustomerSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators
  5. 2025OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation
  6. 2026A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation
  7. 2026AgenticShop: Benchmarking Agentic Product Curation for Personalized Web Shopping
  8. 2026MatrAIx: Simulating the World with 8.3 Billion Persona Agents