mlsanityData to 14 Oct 2026

Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games with Prioritized Metrics

arXiv 2111.07099 ↗First posted 13 Nov 2021cs.MA cs.RO cs.SYcited by 1

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Abstract (arXiv)

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a partially ordered set of metrics. This allows one to combine hierarchical priorities of each player with the interactive nature of the environment. By contextualizing standard game theoretical notions, we provide two sufficient conditions on the preference of the players to prove existence of pure Nash Equilibria in finite action sets. Moreover, we define formal operations on the preference structures and link them to a refinement of the game solutions, showing how the set of equilibria can be systematically shrunk. The presented results are showcased in a driving game where autonomous vehicles select from a finite set of trajectories. The results demonstrate the interpretability of results in terms of minimum-rank-violation for each player.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2021.

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