mlsanityData to 14 Oct 2026

FineState-Bench: Benchmarking State-Conditioned Grounding for Fine-grained GUI State Setting

arXiv 2604.27974 ↗First posted 30 Apr 2026cs.CV cs.DBcited by 5

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Despite the rapid progress of large vision-language models (LVLMs), fine-grained, state-conditioned GUI interaction remains challenging. Current evaluations offer limited coverage, imprecise target-state definitions, and an overreliance on final-task success, obscuring where and why agents fail. To address this gap, we introduce FineState-Bench, a benchmark that evaluates whether an agent can correctly ground an instruction to the intended UI control and reach the exact target state. FineState-Bench comprises 2,209 instances across desktop, web, and mobile platforms, spanning four interaction families and 23 UI component types, with each instance explicitly specifying an exact target state for fine-grained state setting. We further propose textitFineState-Metrics, a four-stage diagnostic pipeline with stage-wise success rates: Localization Success Rate (SR@Loc), Interaction Success Rate (SR@Int), Exact State Success Rate at Locate (ES-SR@Loc), and Exact State Success Rate at Interact (ES-SR@Int), and a plug-and-play textitVisual Diagnostic Assistant (VDA) that generates a Description and a bounding-box Localization Hint to diagnose visual grounding reason via controlled w/ vs. w/o comparisons. On FineState-Bench, exact goal-state success remains low: ES-SR@Int peaks at 32.8% on Web and 22.8% on average across platforms. With VDA localization hints, Gemini-2.5-Flash gains +14.9 ES-SR@Int points, suggesting substantial headroom from improved visual grounding, yet overall accuracy is still insufficient for reliable fine-grained state-conditioned interaction hrefhttps://github.com/FengxianJi/FineState-BenchGithub.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 30 of its 49 references that are in the map. First posted on arXiv 30 Apr 2026.

Builds on

30 of 49 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Improved GUI Grounding via Iterative Narrowing18 Nov
  2. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
  3. 2024OmniParser for Pure Vision Based GUI Agent1 Aug
  4. 2024MobileFlow: A Multimodal LLM For Mobile GUI Agent5 Jul
  5. 2024Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs8 Apr

Other references · 25

  1. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  2. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
  3. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  4. 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 567
  5. 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 563
  6. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  7. 2023AppAgent: Multimodal Agents as Smartphone Userscited by 415
  8. 2023Android in the Wild: A Large-Scale Dataset for Android Device Controlcited by 319
  9. 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 293
  10. 2024ShowUI: One Vision-Language-Action Model for GUI Visual Agentcited by 232
  11. 2023AutoDroid: LLM-powered Task Automation in Androidcited by 184
  12. 2025An Illusion of Progress? Assessing the Current State of Web Agentscited by 174
13 more
  1. 2025Scaling Computer-Use Grounding via User Interface Decomposition and Synthesiscited by 139
  2. 2024VisualWebBench: How Far Have Multimodal LLMs Evolved in Web Page Understanding and Grounding?cited by 100
  3. 2024SPA-Bench: A Comprehensive Benchmark for SmartPhone Agent Evaluationcited by 81
  4. 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interactioncited by 77
  5. 2024Ferret-UI 2: Mastering Universal User Interface Understanding Across Platformscited by 51
  6. 2025AppAgentX: Evolving GUI Agents as Proficient Smartphone Userscited by 46
  7. 2025PC-Agent: A Hierarchical Multi-Agent Collaboration Framework for Complex Task Automation on PCcited by 40
  8. 2024LlamaTouch: A Faithful and Scalable Testbed for Mobile UI Task Automationcited by 36
  9. 2024From Grounding to Planning: Benchmarking Bottlenecks in Web Agentscited by 12
  10. 2024EDGE: Enhanced Grounded GUI Understanding with Enriched Multi-Granularity Synthetic Datacited by 10
  11. 2025Agent-Based Anti-Jamming Techniques for UAV Communications in Adversarial Environments: A Comprehensive Surveycited by 8
  12. 2025Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolutioncited by 6
  13. 2025Vision Language Models Are Not (Yet) Spelling Correctorscited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025FineState-Bench: A Comprehensive Benchmark for Fine-Grained State Control in GUI Agents
  2. 2026AdaZoom-GUI: Adaptive Zoom-based GUI Grounding with Instruction Refinement
  3. 2025VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks
  4. 2026WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments
  5. 2026EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding
  6. 2025WorldGUI: An Interactive Benchmark for Desktop GUI Automation from Any Starting Point
  7. 2025XBOUND: Exploring Capability Boundaries of Device-Control Agents at the State Level
  8. 2025UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning