mlsanityData to 14 Oct 2026

Tree Learning: A Multi-Skill Continual Learning Framework for Humanoid Robots

arXiv 2604.12909 ↗First posted 14 Apr 2026cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

As reinforcement learning for humanoid robots evolves from single-task to multi-skill paradigms, efficiently expanding new skills while avoiding catastrophic forgetting has become a key challenge in embodied intelligence. Existing approaches either rely on complex topology adjustments in Mixture-of-Experts (MoE) models or require training extremely large-scale models, making lightweight deployment difficult. To address this, we propose Tree Learning, a multi-skill continual learning framework for humanoid robots. The framework adopts a root-branch hierarchical parameter inheritance mechanism, providing motion priors for branch skills through parameter reuse to fundamentally prevent catastrophic forgetting. A multi-modal feedforward adaptation mechanism combining phase modulation and interpolation is designed to support both periodic and aperiodic motions. A task-level reward shaping strategy is also proposed to accelerate skill convergence. Unity-based simulation experiments show that, in contrast to simultaneous multi-task training, Tree Learning achieves higher rewards across various representative locomotion skills while maintaining a 100% skill retention rate, enabling seamless multi-skill switching and real-time interactive control. We further validate the performance and generalization capability of Tree Learning on two distinct Unity-simulated tasks: a Super Mario-inspired interactive scenario and autonomous navigation in a classical Chinese garden environment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 23 references that are in the map. First posted on arXiv 14 Apr 2026.

Builds on

12 of 23 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control30 Jan

Other references · 11

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  3. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  4. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
  5. 2024Mixtures of Experts Unlock Parameter Scaling for Deep RLcited by 78
  6. 2020Multi-expert learning of adaptive legged locomotioncited by 67
  7. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  8. 2025Track Any Motions under Any Disturbancescited by 35
  9. 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 23
  10. 2022Visual CPG-RL: Learning Central Pattern Generators for Visually-Guided Quadruped Locomotioncited by 14
  11. 2023SYNLOCO: Synthesizing Central Pattern Generator and Reinforcement Learning for Quadruped Locomotioncited by 6

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  1. 2026Switch: Learning Agile Skills Switching for Humanoid Robots
  2. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
  3. 2026Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning
  4. 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery
  5. 2025SPECI: Skill Prompts based Hierarchical Continual Imitation Learning for Robot Manipulation
  6. 2026SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer
  7. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
  8. 2026CHOREO: Every Humanoid Skill as a Trajectory