Executable World Models for ARC-AGI-3 in the Era of Coding Agents
On the map: World models → World models for language agents
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Abstract (arXiv)
We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. The agent-facing prompts, workspace, and controller contain no game-specific code, game-specific prompts, hand-coded heuristics, hidden solutions, or other game-specific information; the same agent and prompts are used across games. Because the coding agent has broad system access, we audit unintended information channels, describe earlier vulnerable harnesses, and explain how the current harness closes observed leakage channels while reducing benchmark-specific information exposure. We report results on the 25 public ARC-AGI-3 games. Each playthrough starts from a fresh agent instance and clean workspace, with no access to files or conversation state from earlier playthroughs. With GPT-5.5 high reasoning effort, the agent fully solved 15 games and achieved a mean per-game RHAE of 58.12%. With GPT-5.4 high reasoning effort, it fully solved 8 games and achieved a mean per-game RHAE of 41.29%. Performance on the private validation set, which is not yet available to us, remains to be tested. Overall, the results provide preliminary evidence that verifier-driven executable world models are a promising approach for ARC-AGI-3 agents. Full run artifacts are released with the code at https://github.com/astroseger/arc-3-agents-baseline1.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 6 of its 13 references that are in the map. First posted on arXiv 6 May 2026.
Builds on
6 of 13 references.
Closest ancestors · 2
Same direction, newest first
- 2024Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search24 May
- 2024WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment19 Feb
Other references · 4
- 2018World Modelscited by 1,513
- 2022Competition-Level Code Generation with AlphaCodecited by 1,462
- 2020DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learningcited by 161
- 2023LILO: Learning Interpretable Libraries by Compressing and Documenting Codecited by 49
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Citing papers per year: 2026: 14.
14 papers.
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- 2026Code World Model: Coding Agent as World Braincited by 14
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
- 2026Prime Agent: A Self-Improving RLM Harnesscited by 13
- 2026PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoningcited by 10
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3cited by 8
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3cited by 7
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twincited by 4
- 2026AGI Maze as a Benchmark Framework for World-Modeling Agentscited by 2
- 2026VISTA: A Visual Harness for Reasoning in an Interactive Worldcited by 1
- 2026AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformerscited by 0
- 2026Schema: Discovering Unknown Environments via Agentic Program Inductioncited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebookscited by 0
- 2026Failure Recovery via Belief Updates and World Modeling for Long-Horizon Agents13 Oct 2026
- 2026CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worlds12 Oct 2026
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks8 Oct 2026
- 2026VISTA: A Visual Harness for Reasoning in an Interactive World1 Oct 2026
- 2026Schema: Discovering Unknown Environments via Agentic Program Induction30 Sep 2026
- 2026AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers2 Sep 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026Prime Agent: A Self-Improving RLM Harness24 Aug 2026
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin14 Aug 2026
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-330 Jul 2026
- 2026PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoning22 Jul 2026
- 2026Code World Model: Coding Agent as World Braincited by 14
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3cited by 8
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3cited by 7
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twincited by 4
- 2026AGI Maze as a Benchmark Framework for World-Modeling Agentscited by 2
- 2026AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformerscited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebookscited by 0
- 2026CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worldscited by 0
- 2026Failure Recovery via Belief Updates and World Modeling for Long-Horizon Agentscited by 0
- 2026Failure Recovery via Belief Updates and World Modeling for Long-Horizon Agents13 Oct 2026
- 2026CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worlds12 Oct 2026
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks8 Oct 2026
- 2026AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers2 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin14 Aug 2026
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-330 Jul 2026
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-31 Jul 2026
- 2026AGI Maze as a Benchmark Framework for World-Modeling Agents1 Jul 2026
- 2026Prime Agent: A Self-Improving RLM Harnesscited by 13
- 2026Schema: Discovering Unknown Environments via Agentic Program Inductioncited by 0
- 2026Schema: Discovering Unknown Environments via Agentic Program Induction30 Sep 2026
- 2026Prime Agent: A Self-Improving RLM Harness24 Aug 2026
Similar, not cited
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- 2026Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?
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- 2026Tracing the Thoughts of a Coding Agent Playing ARC-AGI-3: Lessons for Continual Learning
- 2026Mind-Studio: Executable World Models with Lookahead Evaluation for Partially Observable Games