ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training on generic visual data and likelihood-based objectives that ignore physical laws. We present ABot-PhysWorld, a 14B Diffusion Transformer model that generates visually realistic, physically plausible, and action-controllable videos. Built on a curated dataset of three million manipulation clips with physics-aware annotation, it uses a novel DPO-based post-training framework with decoupled discriminators to suppress unphysical behaviors while preserving visual quality. A parallel context block enables precise spatial action injection for cross-embodiment control. To better evaluate generalization, we introduce EZSbench, the first training-independent embodied zero-shot benchmark combining real and synthetic unseen robot-task-scene combinations. It employs a decoupled protocol to separately assess physical realism and action alignment. ABot-PhysWorld achieves new state-of-the-art performance on PBench and EZSbench, surpassing Veo 3.1 and Sora v2 Pro in physical plausibility and trajectory consistency. We will release EZSbench to promote standardized evaluation in embodied video generation.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 34 of its 36 references that are in the map. First posted on arXiv 24 Mar 2026.
Builds on
34 of 36 references.
Closest ancestors · 3
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Other references · 31
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Citing papers per year: 2026: 29.
29 papers.
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12 most cited of 24 All 24 (JSON)
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12 newest of 24 All 24 (JSON)
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