EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents
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Abstract (arXiv)
Continual learning requires models to accumulate past experience and transfer it to new tasks. Despite substantial research on continual learning, existing work remains largely confined to non-embodied settings, without extending to embodied environments. To address this gap, we introduce EmbodiedCLBench, the first benchmark in embodied simulation for evaluating the continual learning capability of self-evolving agents. With compositional generalization as the core evaluation principle, our benchmark evaluates whether agents can first learn from basic tasks and then recombine the acquired skills to solve complex, unseen advanced tasks. Based on EmbodiedCLBench, we conduct extensive experiments across multiple agent harnesses and learning methods, revealing consistent limitations and distinctive behaviors. Our results show that while advanced tasks can be hardly solved under zero-shot setting, the experience from basic tasks enables consistent improvement. Such benefit from the experience remains stable even if the task complexity increases. However, this improvement does not scale accordingly with the number of learning samples, and current agents cannot extract meaningful information from additional experience. Collectively, our findings highlight continual learning as a fundamental yet underexplored capability, and our benchmark offers valuable resources for designing effective self-evolving agents in embodied environments. Our code and dataset are available at https://pku-value-lab.github.io/EmbodiedCLBench-homepage.
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References · 46
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- 2021TEACh: Task-driven Embodied Agents that Chatcited by 197
- 2025A Comprehensive Survey of Self-Evolving AI Agents: A New Paradigm Bridging Foundation Models and Lifelong Agentic Systemscited by 183
34 more
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 179
- 2025A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligencecited by 170
- 2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understandingcited by 160
- 2023EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AIcited by 147
- 2024EmbSpatial-Bench: Benchmarking Spatial Understanding for Embodied Tasks with Large Vision-Language Modelscited by 107
- 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 94
- 2025Lifelong Learning of Large Language Model based Agents: A Roadmapcited by 83
- 2025LifelongAgentBench: Evaluating LLM Agents as Lifelong Learnerscited by 78
- 2026SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Taskscited by 55
- 2024StreamBench: Towards Benchmarking Continuous Improvement of Language Agentscited by 47
- 2025Building Self-Evolving Agents via Experience-Driven Lifelong Learning: A Framework and Benchmarkcited by 45
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- 2025Embodied Scene Understanding for Vision Language Models via MetaVQAcited by 19
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- 2026SEA-Eval: A Benchmark for Evaluating Self-Evolving Agents Beyond Episodic Assessmentcited by 14
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- 2025RoboHiMan: A Hierarchical Evaluation Paradigm for Compositional Generalization in Long-Horizon Manipulationcited by 6
- 2026Contextual Agentic Memory is a Memo, Not True Memorycited by 6
- 2026SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skillscited by 5
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- 2026Automatic Cognitive Task Generation for In-Situ Evaluation of Embodied Agentscited by 2
- 2026M3Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Taskscited by 2
- 2026NormAct: Benchmarking Embodied Agents' Proactive Compliance with Unspoken Social Normscited by 2
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agentscited by 2
- 2026AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedbackcited by 1
- 2026ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policiescited by 1
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