mlsanityData to 14 Oct 2026

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

arXiv 1812.00054 ↗First posted 30 Nov 2018cs.LG cs.AIcited by 4

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Abstract (arXiv)

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Nov 2018.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 2.

4 papers.