Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
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Abstract (arXiv)
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Nov 2018.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 2.
4 papers.
- 2026Esports World Model Dataset12 Oct 2026
- 2026World Models for Policy Refinement in StarCraft II16 Feb 2026
- 2022Light-weight probing of unsupervised representations for Reinforcement Learning25 Aug 2022
- 2021A Self-Supervised Auxiliary Loss for Deep RL in Partially Observable Settings17 Apr 2021