mlsanityData to 14 Oct 2026

Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders

arXiv 2511.06846 ↗First posted 10 Nov 2025cs.CVcited by 4

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Abstract (arXiv)

System identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 21 of its 40 references that are in the map. First posted on arXiv 10 Nov 2025.

Builds on

21 of 40 references.

References · 21

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  6. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
  7. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  8. 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 258
  9. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
  10. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  11. 2020Real-Time High-Resolution Background Mattingcited by 173
  12. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
9 more
  1. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
  2. 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
  3. 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generationcited by 69
  4. 2023Learning Neural Constitutive Laws From Motion Observations for Generalizable PDE Dynamicscited by 57
  5. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  6. 2024GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulationcited by 49
  7. 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulationcited by 27
  8. 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
  9. 2024Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimizationcited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.