Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders
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Abstract (arXiv)
System identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 21 of its 40 references that are in the map. First posted on arXiv 10 Nov 2025.
Builds on
21 of 40 references.
References · 21
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
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9 more
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
- 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
- 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generationcited by 69
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splattingcited by 3
- 2026When 3D Gaussian Splatting Recovers Real Surfacescited by 1
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropycited by 0
- 2026EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Videocited by 0
- 2026When 3D Gaussian Splatting Recovers Real Surfaces30 Aug 2026
- 2026EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video15 Jun 2026
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy21 May 2026
- 2026i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting19 Feb 2026