CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space
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Abstract (arXiv)
Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset biases. To address this limitation, we propose Cross-Embodiment Interface (CEI), a framework for cross-embodiment learning that enables the transfer of demonstrations across different robot arm and end-effector morphologies. CEI introduces the concept of textitfunctional similarity, which is quantified using Directional Chamfer Distance. Then it aligns robot trajectories through gradient-based optimization, followed by synthesizing observations and actions for unseen robot arms and end-effectors. In experiments, CEI transfers data and policies from a Franka Panda robot to 16 different embodiments across 3 tasks in simulation, and supports bidirectional transfer between a UR5+AG95 gripper robot and a UR5+Xhand robot across 6 real-world tasks, achieving an average transfer ratio of 82.4%. Finally, we demonstrate that CEI can also be extended with spatial generalization and multimodal motion generation capabilities using our proposed techniques. Project website: https://cross-embodiment-interface.github.io/
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Jan 2026.
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Citing papers per year: 2026: 3.
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