mlsanityData to 14 Oct 2026

CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space

arXiv 2601.09163 ↗First posted 14 Jan 2026cs.ROcited by 3

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Abstract (arXiv)

Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset biases. To address this limitation, we propose Cross-Embodiment Interface (CEI), a framework for cross-embodiment learning that enables the transfer of demonstrations across different robot arm and end-effector morphologies. CEI introduces the concept of textitfunctional similarity, which is quantified using Directional Chamfer Distance. Then it aligns robot trajectories through gradient-based optimization, followed by synthesizing observations and actions for unseen robot arms and end-effectors. In experiments, CEI transfers data and policies from a Franka Panda robot to 16 different embodiments across 3 tasks in simulation, and supports bidirectional transfer between a UR5+AG95 gripper robot and a UR5+Xhand robot across 6 real-world tasks, achieving an average transfer ratio of 82.4%. Finally, we demonstrate that CEI can also be extended with spatial generalization and multimodal motion generation capabilities using our proposed techniques. Project website: https://cross-embodiment-interface.github.io/

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Jan 2026.

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Citing papers per year: 2026: 3.

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  1. 2026Latent Policy Steering: An Efficient and Flexible Framework for Cross-Embodiment Transfer ↗
  2. 2025Latent Action Diffusion for Cross-Embodiment Manipulation
  3. 2024LEGATO: Cross-Embodiment Imitation Using a Grasping Tool
  4. 2025Scaling Cross-Embodiment World Models for Dexterous Manipulation
  5. 2025A Flexible Field-Based Policy Learning Framework for Diverse Robotic Systems and Sensors
  6. 2025UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations
  7. 2024Pushing the Limits of Cross-Embodiment Learning for Manipulation and Navigation
  8. 2026EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment