mlsanityData to 14 Oct 2026

CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

arXiv 2509.24661 ↗First posted 29 Sep 2025cs.RO cs.CVcited by 9

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Abstract (arXiv)

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial for achieving versatile robotic manipulation in diverse environments and requires substantial amounts of reliable and diverse grasp data for effective model training and robust generalization. However, existing approaches either rely on physics-based optimization that lacks human-like kinematic understanding or require extensive manual data collection processes that are limited to anthropomorphic structures. In this paper, we propose CEDex, a novel cross-embodiment dexterous grasp synthesis method at scale that bridges human grasping kinematics and robot kinematics by aligning robot kinematic models with generated human-like contact representations. Given an object's point cloud and an arbitrary robotic hand model, CEDex first generates human-like contact representations using a Conditional Variational Auto-encoder pretrained on human contact data. It then performs kinematic human contact alignment through topological merging to consolidate multiple human hand parts into unified robot components, followed by a signed distance field-based grasp optimization with physics-aware constraints. Using CEDex, we construct the largest cross-embodiment grasp dataset to date, comprising 500K objects across four gripper types with 20M total grasps. Extensive experiments show that CEDex outperforms state-of-the-art approaches and our dataset benefits cross-embodiment grasp learning with high-quality diverse grasps.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 25 of its 31 references that are in the map. First posted on arXiv 29 Sep 2025.

Builds on

25 of 31 references.

References · 25

  1. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  2. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  3. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  4. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  6. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  7. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
  8. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  9. 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 137
  10. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
  11. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
  12. 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 90
13 more
  1. 2023LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learningcited by 79
  2. 2021Synthesizing Diverse and Physically Stable Grasps with Arbitrary Hand Structures using Differentiable Force Closure Estimatorcited by 71
  3. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 60
  4. 2022GenDexGrasp: Generalizable Dexterous Graspingcited by 56
  5. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
  6. 2024D(R,O) Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Graspingcited by 42
  7. 2020Deep Differentiable Grasp Planner for High-DOF Gripperscited by 39
  8. 2024RealDex: Towards Human-like Grasping for Robotic Dexterous Handcited by 34
  9. 2025DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awarenesscited by 26
  10. 2023Geometry Matching for Multi-Embodiment Graspingcited by 12
  11. 2024Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generationcited by 12
  12. 2024GeoMatch++: Morphology Conditioned Geometry Matching for Multi-Embodiment Graspingcited by 5
  13. 2024Learning Cross-hand Policies for High-DOF Reaching and Graspingcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.