mlsanityData to 14 Oct 2026

RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization

arXiv 2509.23991 ↗First posted 28 Sep 2025cs.CVcited by 4

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Abstract (arXiv)

The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large-scale labeled datasets for 360 depth estimation remains a significant challenge. In this paper, we propose RPG360, a training-free robust 360 monocular depth estimation method that leverages perspective foundation models and graph optimization. Our approach converts 360 images into six-face cubemap representations, where a perspective foundation model is employed to estimate depth and surface normals. To address depth scale inconsistencies across different faces of the cubemap, we introduce a novel depth scale alignment technique using graph-based optimization, which parameterizes the predicted depth and normal maps while incorporating an additional per-face scale parameter. This optimization ensures depth scale consistency across the six-face cubemap while preserving 3D structural integrity. Furthermore, as foundation models exhibit inherent robustness in zero-shot settings, our method achieves superior performance across diverse datasets, including Matterport3D, Stanford2D3D, and 360Loc. We also demonstrate the versatility of our depth estimation approach by validating its benefits in downstream tasks such as feature matching 3.2 ~ 5.4% and Structure from Motion 0.2 ~ 9.7% in AUC@5.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 54 of its 79 references that are in the map. First posted on arXiv 28 Sep 2025.

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54 of 79 references.

References · 54

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38 more
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4 papers.