Joint Graph-based Depth Refinement and Normal Estimation
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Abstract (arXiv)
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerous applications in urban and indoor settings. These scenes are characterized by a prevalence of human made structures, which in most of the cases, are either inherently piece-wise planar, or can be approximated as such. In these settings, we devise a novel depth refinement framework that aims at recovering the underlying piece-wise planarity of the inverse depth map. We formulate this task as an optimization problem involving a data fidelity term that minimizes the distance to the input inverse depth map, as well as a regularization that enforces a piece-wise planar solution. As for the regularization term, we model the inverse depth map as a weighted graph between pixels. The proposed regularization is designed to estimate a plane automatically at each pixel, without any need for an a priori estimation of the scene planes, and at the same time it encourages similar pixels to be assigned to the same plane. The resulting optimization problem is efficiently solved with ADAM algorithm. Experiments show that our method leads to a significant improvement in depth refinement, both visually and numerically, with respect to state-of-the-art algorithms on Middlebury, KITTI and ETH3D multi-view stereo datasets.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Dec 2019.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 1; 2024: 2; 2025: 5.
12 papers.
- 2022Guided Depth Super-Resolution by Deep Anisotropic Diffusioncited by 46
- 2022Learning Graph Regularisation for Guided Super-Resolutioncited by 27
- 2024Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videoscited by 14
- 2021Augmenting Depth Estimation with Geospatial Contextcited by 7
- 2024Digging Into Normal Incorporated Stereo Matchingcited by 5
- 2025RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimizationcited by 4
- 2022Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstructioncited by 3
- 2025MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistencycited by 3
- 2023Exploiting Multiple Priors for Neural 3D Indoor Reconstructioncited by 2
- 2025Consistent Time-of-Flight Depth Denoising via Graph-Informed Geometric Attentioncited by 1
- 2025Learnable Fractional Reaction-Diffusion Dynamics for Under-Display ToF Imaging and Beyondcited by 1
- 2025Towards Robust Time-of-Flight Depth Denoising with Confidence-Aware Diffusion Modelcited by 0
- 2025Learnable Fractional Reaction-Diffusion Dynamics for Under-Display ToF Imaging and Beyond3 Nov 2025
- 2025MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency8 Oct 2025
- 2025RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization28 Sep 2025
- 2025Consistent Time-of-Flight Depth Denoising via Graph-Informed Geometric Attention30 Jun 2025
- 2025Towards Robust Time-of-Flight Depth Denoising with Confidence-Aware Diffusion Model25 Mar 2025
- 2024Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videos26 Mar 2024
- 2024Digging Into Normal Incorporated Stereo Matching28 Feb 2024
- 2023Exploiting Multiple Priors for Neural 3D Indoor Reconstruction13 Sep 2023
- 2022Guided Depth Super-Resolution by Deep Anisotropic Diffusion21 Nov 2022
- 2022Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction18 Jul 2022
- 2022Learning Graph Regularisation for Guided Super-Resolution27 Mar 2022
- 2021Augmenting Depth Estimation with Geospatial Context20 Sep 2021