Text-Scene: A Scene-to-Language Parsing Framework for 3D Scene Understanding
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Abstract (arXiv)
Enabling agents to understand and interact with complex 3D scenes is a fundamental challenge for embodied artificial intelligence systems. While Multimodal Large Language Models (MLLMs) have achieved significant progress in 2D image understanding, extending such capabilities to 3D scenes remains difficult: 1) 3D environment involves richer concepts such as spatial relationships, affordances, physics, layout, and so on, 2) the absence of large-scale 3D vision-language datasets has posed a significant obstacle. In this paper, we introduce Text-Scene, a framework that automatically parses 3D scenes into textual descriptions for scene understanding. Given a 3D scene, our model identifies object attributes and spatial relationships, and then generates a coherent summary of the whole scene, bridging the gap between 3D observation and language without requiring human-in-the-loop intervention. By leveraging both geometric analysis and MLLMs, Text-Scene produces descriptions that are accurate, detailed, and human-interpretable, capturing object-level details and global-level context. Experimental results on benchmarks demonstrate that our textual parses can faithfully represent 3D scenes and benefit downstream tasks. To evaluate the reasoning capability of MLLMs, we present InPlan3D, a comprehensive benchmark for 3D task planning, consisting of 3174 long-term planning tasks across 636 indoor scenes. We emphasize clarity and accessibility in our approach, aiming to make 3D scene content understandable through language. Code and datasets will be released.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 56 of its 66 references that are in the map. First posted on arXiv 20 Sep 2025.
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56 of 66 references.
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Citing papers per year: 2026: 1.
1 paper.
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenescited by 0
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenes3 Jul 2026
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