mlsanityData to 14 Oct 2026

GS-TG: 3D Gaussian Splatting Accelerator with Tile Grouping for Reducing Redundant Sorting while Preserving Rasterization Efficiency

arXiv 2509.00911 ↗First posted 31 Aug 2025cs.AR cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in novel view synthesis. Despite these advancements, 3D-GS still struggles to meet the frames per second (FPS) demands of real-time applications. In this paper, we introduce GS-TG, a tile-grouping-based accelerator that enhances 3D-GS rendering speed by reducing redundant sorting operations and preserving rasterization efficiency. GS-TG addresses a critical trade-off issue in 3D-GS rendering: increasing the tile size effectively reduces redundant sorting operations, but it concurrently increases unnecessary rasterization computations. So, during sorting of the proposed approach, GS-TG groups small tiles (for making large tiles) to share sorting operations across tiles within each group, significantly reducing redundant computations. During rasterization, a bitmask assigned to each Gaussian identifies relevant small tiles, to enable efficient sharing of sorting results. Consequently, GS-TG enables sorting to be performed as if a large tile size is used by grouping tiles during the sorting stage, while allowing rasterization to proceed with the original small tiles by using bitmasks in the rasterization stage. GS-TG is a lossless method requiring no retraining or fine-tuning and it can be seamlessly integrated with previous 3D-GS optimization techniques. Experimental results show that GS-TG achieves an average speed-up of 1.54 times over state-of-the-art 3D-GS accelerators.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 17 references that are in the map. First posted on arXiv 31 Aug 2025.

Builds on

11 of 17 references.

References · 11

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  5. 2020Neural Sparse Voxel Fieldscited by 959
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  8. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  9. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  10. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  11. 2021Energon: Towards Efficient Acceleration of Transformers Using Dynamic Sparse Attentioncited by 26

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.