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Stabilising Generative Models of Attitude Change

arXiv 2604.19791 ↗First posted 2 Apr 2026cs.AIcited by 0

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Abstract (arXiv)

Attitude change - the process by which individuals revise their evaluative stances - has been explained by a set of influential but competing verbal theories. These accounts often function as mechanism sketches: rich in conceptual detail, yet lacking the technical specifications and operational constraints required to run as executable systems. We present a generative actor-based modelling workflow for "rendering" these sketches as runnable actor - environment simulations using the Concordia simulation library. In Concordia, actors operate by predictive pattern completion: an operation on natural language strings that generates a suffix which describes the actor's intended action from a prefix containing memories of their past and observations of the present. We render the theories of cognitive dissonance (Festinger 1957), self-consistency (Aronson 1969), and self-perception (Bem 1972) as distinct decision logics that populate and process the prefix through theory-specific sequences of reasoning steps. We evaluate these implementations across classic psychological experiments. Our implementations generate behavioural patterns consistent with known results from the original empirical literature. However, we find that achieving stable reproduction requires resolving the inherent underdetermination of the verbal accounts and the conflicts between modern linguistic priors and historical experimental assumptions. We document how this manual process of iterative model "stabilisation" surfaces specific operational and socio-ecological dependencies that were largely undocumented in the original verbal accounts. Ultimately, we argue that the manual stabilisation process itself should be regarded as a core part of the methodology functioning to clarify situational and representational commitments needed to generate characteristic effects.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 11 of its 38 references that are in the map. First posted on arXiv 2 Apr 2026.

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11 of 38 references.

References · 11

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  2. 2024Gemma 2: Improving Open Language Models at a Practical Sizecited by 1,998
  3. 2025Gemma 3 Technical Reportcited by 1,824
  4. 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 752
  5. 2023Role-Play with Large Language Modelscited by 294
  6. 2023Personality Traits in Large Language Modelscited by 169
  7. 2023Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordiacited by 126
  8. 2024A theory of appropriateness with applications to generative artificial intelligencecited by 25
  9. 2025Can Language Models Represent the Past without Anachronism?cited by 14
  10. 2025Multi-Actor Generative Artificial Intelligence as a Game Enginecited by 8
  11. 2026A Theory of Appropriateness That Accounts for Norms of Rationalitycited by 4

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