MARBLE: Material Recomposition and Blending in CLIP-Space
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Abstract (arXiv)
Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting. Project Page: https://marblecontrol.github.io/
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 56 of its 64 references that are in the map. First posted on arXiv 5 Jun 2025.
Builds on
56 of 64 references.
References · 56
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025Kontinuous Kontext: Continuous Strength Control for Instruction-based Image Editingcited by 18
- 2026Continuous Control of Editing Models via Adaptive-Origin Guidancecited by 5
- 2026PixelSmile: Toward Fine-Grained Facial Expression Editingcited by 1
- 2025CoatFusion: Controllable Material Coating in Imagescited by 0
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptationcited by 0
- 2026Style-Aware Gloss Control for Generative Non-Photorealistic Renderingcited by 0
- 2026Verify Claimed Text-to-Image Models via Boundary-Aware Prompt Optimizationcited by 0
- 2026Thinking in Boxes: 3D Editing in Real Images Made Easycited by 0
- 2026LoGAN: Multilingual Font Localization with Generative Agentscited by 0
- 2026LoGAN: Multilingual Font Localization with Generative Agents7 Sep 2026
- 2026Thinking in Boxes: 3D Editing in Real Images Made Easy18 Jun 2026
- 2026Verify Claimed Text-to-Image Models via Boundary-Aware Prompt Optimization27 Mar 2026
- 2026PixelSmile: Toward Fine-Grained Facial Expression Editing26 Mar 2026
- 2026Style-Aware Gloss Control for Generative Non-Photorealistic Rendering18 Feb 2026
- 2026Continuous Control of Editing Models via Adaptive-Origin Guidance3 Feb 2026
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
- 2025CoatFusion: Controllable Material Coating in Images1 Dec 2025
- 2025Kontinuous Kontext: Continuous Strength Control for Instruction-based Image Editing9 Oct 2025