Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games
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Abstract (arXiv)
Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked. We show how the KGW watermark for LLMs can be adapted to watermark game-playing agents in perfect-information extensive-form games. The watermark can then be detected using a statistical test. We show that the degradation in the quality of the watermarked strategy profile, quantified by the expected utility, can be bounded, but there is a tradeoff between detectability and quality. In our experiments, we bootstrap the watermarking framework to various chess engines and demonstrate that a) the impact of the watermark on the quality of the strategy is negligible and b) the watermark can be detected with just a handful of games.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Agent threats, guardrails and governance, one of 16 directions in LLM agents and tool use. Builds on 10 of its 23 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
10 of 23 references.
References · 10
- 2023A Watermark for Large Language Modelscited by 667
- 2023Provable Robust Watermarking for AI-Generated Textcited by 259
- 2024Watermarking Makes Language Models Radioactivecited by 52
- 2024Token-Specific Watermarking with Enhanced Detectability and Semantic Coherence for Large Language Modelscited by 30
- 2024PostMark: A Robust Blackbox Watermark for Large Language Modelscited by 24
- 2024BotSim: LLM-Powered Malicious Social Botnet Simulationcited by 21
- 2023Necessary and Sufficient Watermark for Large Language Modelscited by 16
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 5
- 2024Steganography in Game Actionscited by 2
- 2025Learning to Watermark: A Selective Watermarking Framework for Large Language Models via Multi-Objective Optimizationcited by 1
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- 2026On Protecting Agentic Systems' Intellectual Property via Watermarking
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models
- 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
- 2026Sequential Behavioral Watermarking for LLM Agents
- 2026Semantic Behavioral Watermarking: Paraphrase-Robust and Forgery-Resistant Provenance for LLM Agents
- 2026AgentMark: Utility-Preserving Behavioral Watermarking for Agents
- 2024Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models
- 2025A Reinforcement Learning Framework for Robust and Secure LLM Watermarking