Wideband RF Radiance Field Modeling Using Frequency-embedded 3D Gaussian Splatting
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Abstract (arXiv)
Indoor environments typically contain diverse RF signals distributed across multiple frequency bands, including NB-IoT, Wi-Fi, and millimeter-wave. Consequently, wideband RF modeling is essential for practical applications such as joint deployment of heterogeneous RF systems, cross-band communication, and distributed RF sensing. Although 3D Gaussian Splatting (3DGS) techniques effectively reconstruct RF radiance fields at a single frequency, they cannot model fields at arbitrary or unknown frequencies across a wide range. In this paper, we present a novel 3DGS algorithm for unified wideband RF radiance field modeling. RF wave propagation depends on signal frequency and the 3D spatial environment, including geometry and material electromagnetic (EM) properties. To address these factors, we introduce a frequency-embedded EM feature network that utilizes 3D Gaussian spheres at each spatial location to learn the relationship between frequency and transmission characteristics, such as attenuation and radiance intensity. With a dataset containing sparse frequency samples in a specific 3D environment, our model can efficiently reconstruct RF radiance fields at arbitrary and unseen frequencies. To assess our approach, we introduce a large-scale power angular spectrum (PAS) dataset with 50,000 samples spanning 1 to 94 GHz across six indoor environments. Experimental results show that the proposed model trained on multiple frequencies achieves a Structural Similarity Index Measure (SSIM) of 0.922 for PAS reconstruction, surpassing state-of-the-art single-frequency 3DGS models with SSIM of 0.863.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 20 of its 54 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
20 of 54 references.
References · 20
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
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- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
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- 2023NeRF2: Neural Radio-Frequency Radiance Fieldscited by 57
- 2024NeWRF: A Deep Learning Framework for Wireless Radiation Field Reconstruction and Channel Predictioncited by 28
8 more
- 2023milliFlow: Scene Flow Estimation on mmWave Radar Point Cloud for Human Motion Sensingcited by 20
- 2024RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splattingcited by 20
- 2023Calibrating Wireless Ray Tracing for Digital Twinning using Local Phase Error Estimatescited by 14
- 2023Integrated Sensing and Communication Signals Toward 5G-A and 6G: A Surveycited by 12
- 2025GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesiscited by 11
- 2024Neuromorphic Split Computing with Wake-Up Radios: Architecture and Design via Digital Twinningcited by 7
- 2024Toward Digital Network Twins: Integrating Sionna RT in ns-3 for 6G Multi-RAT Networks Simulationscited by 6
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.