mlsanityData to 14 Oct 2026

Large-Scale Multi-Character Interaction Synthesis

arXiv 2505.14087 ↗First posted 20 May 2025cs.GR cs.CVcited by 4

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Abstract (arXiv)

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multicharacter interaction synthesis and the applications facilitated by our method show the scalability and transferability.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 20 of its 44 references that are in the map. First posted on arXiv 20 May 2025.

Builds on

20 of 44 references.

References · 20

  1. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  2. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  3. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  4. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  5. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  6. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  7. 2023Object Motion Guided Human Motion Synthesiscited by 212
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  9. 2023Leapfrog Diffusion Model for Stochastic Trajectory Predictioncited by 132
  10. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
  11. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  12. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
8 more
  1. 2023On the Design Fundamentals of Diffusion Models: A Surveycited by 60
  2. 2023Don't Play Favorites: Minority Guidance for Diffusion Modelscited by 37
  3. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
  4. 2024Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioningcited by 30
  5. 2023Joint-Relation Transformer for Multi-Person Motion Predictioncited by 16
  6. 2022Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Modelscited by 10
  7. 2024SocialCVAE: Predicting Pedestrian Trajectory via Interaction Conditioned Latentscited by 9
  8. 2024Human Motion Prediction under Unexpected Perturbationcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.