Large-Scale Multi-Character Interaction Synthesis
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Abstract (arXiv)
Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multicharacter interaction synthesis and the applications facilitated by our method show the scalability and transferability.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 20 of its 44 references that are in the map. First posted on arXiv 20 May 2025.
Builds on
20 of 44 references.
References · 20
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8 more
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025TRACE: Temporally Reliable Anatomically-Conditioned 3D CT Generation with Enhanced Efficiencycited by 8
- 2026ART: Adaptive Relational Transformer for Pedestrian Trajectory Prediction with Temporal-Aware Relationscited by 1
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordinationcited by 0
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination10 Oct 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026ART: Adaptive Relational Transformer for Pedestrian Trajectory Prediction with Temporal-Aware Relations4 Apr 2026
- 2025TRACE: Temporally Reliable Anatomically-Conditioned 3D CT Generation with Enhanced Efficiency1 Jul 2025