PsyMem: Fine-grained psychological alignment and Explicit Memory Control for Advanced Role-Playing LLMs
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Abstract (arXiv)
Existing LLM-based role-playing methods often rely on superficial textual descriptions or simplistic metrics, inadequately modeling both intrinsic and extrinsic character dimensions. Additionally, they typically simulate character memory with implicit model knowledge or basic retrieval augment generation without explicit memory alignment, compromising memory consistency. The two issues weaken reliability of role-playing LLMs in several applications, such as trustworthy social simulation. To address these limitations, we propose PsyMem, a novel framework integrating fine-grained psychological attributes and explicit memory control for role-playing. PsyMem supplements textual descriptions with 26 psychological indicators to detailed model character. Additionally, PsyMem implements memory alignment training, explicitly trains the model to align character's response with memory, thereby enabling dynamic memory-controlled responding during inference. By training Qwen2.5-7B-Instruct on our specially designed dataset (including 5,414 characters and 38,962 dialogues extracted from novels), the resulting model, termed as PsyMem-Qwen, outperforms baseline models in role-playing, achieving the best performance in human-likeness and character fidelity.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 30 of its 81 references that are in the map. First posted on arXiv 19 May 2025.
Builds on
30 of 81 references.
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18 more
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Deriving Character Logic from Storyline as Codified Decision Treescited by 3
- 2026Role-Playing Agents Driven by Large Language Models: Current Status, Challenges, and Future Trendscited by 2
- 2026Codified Finite-state Machines for Role-playingcited by 1
- 2026BOOKMARKS: Efficient Active Storyline Memory for Role-playingcited by 0
- 2026PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulationcited by 0
- 2026PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulation10 Oct 2026
- 2026BOOKMARKS: Efficient Active Storyline Memory for Role-playing13 May 2026
- 2026Codified Finite-state Machines for Role-playing5 Feb 2026
- 2026Role-Playing Agents Driven by Large Language Models: Current Status, Challenges, and Future Trends15 Jan 2026
- 2026Deriving Character Logic from Storyline as Codified Decision Trees15 Jan 2026
Similar, not cited
Close in wording, no citation either way
- 2026HER: Human-like Reasoning and Reinforcement Learning for LLM Role-playing
- 2025Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent
- 2026Cognitive Enhancement: Rethinking the Necessity of Role-Playing for Large Language Models
- 2025RoleMRC: A Fine-Grained Composite Benchmark for Role-Playing and Instruction-Following
- 2024Emotional RAG: Enhancing Role-Playing Agents through Emotional Retrieval
- 2025Enhancing Persona Consistency for LLMs' Role-Playing using Persona-Aware Contrastive Learning
- 2025Improving LLM Reasoning through Interpretable Role-Playing Steering
- 2026Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents