Optimizing Resource Allocation for Multi-modal Semantic Communication in Mobile AIGC Networks: A Diffusion-based Game Approach
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Abstract (arXiv)
Mobile Artificial Intelligence-Generated Content (AIGC) networks enable massive users to obtain customized content generation services. However, users still need to download a large number of AIGC outputs from mobile AIGC service providers, which strains communication resources and increases the risk of transmission failures. Fortunately, Semantic Communication (SemCom) can improve transmission efficiency and reliability through semantic information processing. Moreover, recent advances in Generative Artificial Intelligence (GAI) further enhanced the effectiveness of SemCom through its powerful generative capabilities. However, how to strike a balance between high-quality content generation and the size of semantic information transmitted is a major challenge. In this paper, we propose a Generative Diffusion Model (GDM)-based multi-modal SemCom (GM-SemCom) framework. The framework improves the accuracy of information reconstruction by integrating GDMs and multi-modal semantic information and also adopts a controllable extraction module for efficient and controllable problems of unstable data recovery and slow decoding speed in GAI-enabled SemCom. Then, we introduce a novel metric called Age of Semantic Information (AoSI) based on the concept of Age of Information (AoI) to quantify the freshness of semantic information. To address the resource trading problem within the framework, we propose a Stackelberg game model, which integrates the AoSI with psychological factors to provide a comprehensive measure of user utility. Furthermore, we propose a GDM-based algorithm to solve the game under incomplete information. Compared with the traditional deep reinforcement learning algorithms, numerical results demonstrate that the proposed algorithm converges faster and is closer to the Stackelberg equilibrium.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Sep 2024.
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Citing papers per year: 2024: 1; 2025: 4; 2026: 2.
7 papers.
- 2025RadioDiff-3D: A 3D×3D Radio Map Dataset and Generative Diffusion Based Benchmark for 6G Environment-Aware Communicationcited by 16
- 2025Generative Diffusion Models for Wireless Networks: Fundamental, Architecture, and State-of-the-Artcited by 13
- 2025Diffusion Models for Future Networks and Communications: A Comprehensive Surveycited by 6
- 2024Generative Semantic Communication: Architectures, Technologies, and Applicationscited by 5
- 2025Competitive Multi-armed Bandit Games for Resource Sharingcited by 0
- 2026Coordinated incentives in AI-generated misinformation governancecited by 0
- 2026A-MADiff: Attention-Guided Multi-Agent DRL with Diffusion Policies for Memory-Aware Task Orchestration in Mobile AIGC Networkscited by 0
- 2026A-MADiff: Attention-Guided Multi-Agent DRL with Diffusion Policies for Memory-Aware Task Orchestration in Mobile AIGC Networks29 Aug 2026
- 2026Coordinated incentives in AI-generated misinformation governance7 Aug 2026
- 2025Diffusion Models for Future Networks and Communications: A Comprehensive Survey3 Aug 2025
- 2025Generative Diffusion Models for Wireless Networks: Fundamental, Architecture, and State-of-the-Art22 Jul 2025
- 2025RadioDiff-3D: A 3D×3D Radio Map Dataset and Generative Diffusion Based Benchmark for 6G Environment-Aware Communication16 Jul 2025
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2024Generative Semantic Communication: Architectures, Technologies, and Applications11 Dec 2024