mlsanityData to 7 Oct 2026

Learning Unknown Service Rates in Queues: A Multi-Armed Bandit Approach

arXiv 1604.06377 ↗First posted 21 Apr 2016eess.SY cs.SYcited by 18

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Abstract (arXiv)

Consider a queueing system consisting of multiple servers. Jobs arrive over time and enter a queue for service; the goal is to minimize the size of this queue. At each opportunity for service, at most one server can be chosen, and at most one job can be served. Service is successful with a probability (the service probability) that is a priori unknown for each server. An algorithm that knows the service probabilities (the "genie") can always choose the server of highest service probability. We study algorithms that learn the unknown service probabilities. Our goal is to minimize queue-regret: the (expected) difference between the queue-lengths obtained by the algorithm, and those obtained by the "genie." Since queue-regret cannot be larger than classical regret, results for the standard multi-armed bandit problem give algorithms for which queue-regret increases no more than logarithmically in time. Our paper shows surprisingly more complex behavior. In particular, as long as the bandit algorithm's queues have relatively long regenerative cycles, queue-regret is similar to cumulative regret, and scales (essentially) logarithmically. However, we show that this "early stage" of the queueing bandit eventually gives way to a "late stage", where the optimal queue-regret scaling is O(1/t). We demonstrate an algorithm that (order-wise) achieves this asymptotic queue-regret in the late stage. Our results are developed in a more general model that allows for multiple job classes as well.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Apr 2016.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 4; 2024: 1; 2025: 3; 2026: 5.

18 papers.

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  1. 2021Learning and Information in Stochastic Networks and Queuescited by 8
  2. 2022Learning While Scheduling in Multi-Server Systems with Unknown Statistics: MaxWeight with Discounted UCBcited by 8
  3. 2022Learning-based Optimal Admission Control in a Single Server Queuing Systemcited by 3
  4. 2023Queue Scheduling with Adversarial Bandit Learningcited by 3
  5. 2023Online Learning and Optimization for Queues with Unknown Demand Curve and Service Distributioncited by 3
  6. 2023Bayesian Learning of Optimal Policies in Markov Decision Processes with Countably Infinite State-Spacecited by 2
  7. 2026Queue Length Regret Bounds for Contextual Queueing Banditscited by 2
  8. 2022Learning to Admit Optimally in an M/M/k/k+N Queueing System with Unknown Service Ratecited by 1
  9. 2025To Analyze and Regulate Human-in-the-loop Learning for Congestion Gamescited by 1
  10. 2021Learning to Schedule in Parallel-Server Queues with Stochastic Bilinear Rewardscited by 0
  11. 2023Learning to Stabilize Online Reinforcement Learning in Unbounded State Spacescited by 0
  12. 2024Adversarial Network Optimization under Bandit Feedback: Maximizing Utility in Non-Stationary Multi-Hop Networkscited by 0
6 more
  1. 2025MAB-Based Channel Scheduling for Asynchronous Federated Learning in Non-Stationary Environmentscited by 0
  2. 2025Competitive Multi-armed Bandit Games for Resource Sharingcited by 0
  3. 2026Algorithm for Contextual Queueing Bandits with Rate-Optimal Queue Length Regretcited by 0
  4. 2026Learning When to Automate: Queue Control in Human-AI Service Systemscited by 0
  5. 2026Learning Adaptive SED for heterogeneous load balancingcited by 0
  6. 2026Multi-Armed Bernoulli Bandits via Minimax Single-Arm Stoppingcited by 0