Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data
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Abstract (arXiv)
Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining data from sufficiently many variations of real hardware, especially for machine learning, which requires large training datasets. We propose a method for end-to-end evaluation of how hardware changes impact machine learning-based ET performance using only synthetic data. We utilize a dataset of real 3D eyes, reconstructed from light dome data using neural radiance fields (NeRF), to synthesize captured eyes from novel viewpoints and camera parameters. Using this framework, we demonstrate that we can predict the relative performance across various hardware configurations, accounting for variations in sensor noise, illumination brightness, and optical blur. We also compare our simulator with the publicly available eye tracking dataset from the Project Aria glasses, demonstrating a strong correlation with real-world performance. Finally, we present a first-of-its-kind analysis in which we vary ET camera positions, evaluating ET performance ranging from on-axis direct views of the eye to peripheral views on the frame. Such an analysis would have previously required manufacturing physical devices to capture evaluation data. In short, our method enables faster prototyping of ET hardware.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 16 of its 53 references that are in the map. First posted on arXiv 20 Mar 2025.
Builds on
16 of 53 references.
References · 16
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- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
- 2015Appearance-Based Gaze Estimation in the Wildcited by 153
- 2019Few-Shot Adaptive Gaze Estimationcited by 77
- 2015Rendering of Eyes for Eye-Shape Registration and Gaze Estimationcited by 49
- 2022Dancing under the stars: video denoising in starlightcited by 47
- 2014Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interactioncited by 43
- 2021Automatic Gaze Analysis: A Survey of Deep Learning based Approachescited by 33
- 2015ElSe: Ellipse Selection for Robust Pupil Detection in Real-World Environmentscited by 16
- 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyescited by 14
- 2023Aberration-Aware Depth-from-Focuscited by 12
4 more
- 2020RIT-Eyes: Rendering of near-eye images for eye-tracking applicationscited by 10
- 2024Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systemscited by 6
- 2023Seeing the World through Your Eyescited by 5
- 2015Lens Factory: Automatic Lens Generation Using Off-the-shelf Componentscited by 2
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Citing papers per year: 2026: 2.
2 papers.