mlsanityData to 14 Oct 2026

Learning from Delayed Feedback in Games via Extra Prediction

arXiv 2509.22426 ↗First posted 26 Sep 2025cs.LG cs.GT cs.MAcited by 1

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Abstract (arXiv)

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategies, a discrepancy in optimization often emerges among the agents. To overcome this discrepancy, the prediction of the future reward is incorporated into algorithms, typically known as Optimistic Follow-the-Regularized-Leader (OFTRL). However, the time delay in observing the past rewards hinders the prediction. Indeed, this study firstly proves that even a single-step delay worsens the performance of OFTRL from the aspects of social regret and convergence. This study proposes the weighted OFTRL (WOFTRL), where the prediction vector of the next reward in OFTRL is weighted n times. We further capture an intuition that the optimistic weight cancels out this time delay. We prove that when the optimistic weight exceeds the time delay, our WOFTRL recovers the good performances that social regret is constant in general-sum normal-form games, and the strategies last-iterate converge to the Nash equilibrium in poly-matrix zero-sum games. The theoretical results are supported and strengthened by our experiments.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 23 of its 47 references that are in the map. First posted on arXiv 26 Sep 2025.

Builds on

23 of 47 references.

References · 23

  1. 2017Training GANs with Optimismcited by 217
  2. 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
  3. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  4. 2013Online Learning under Delayed Feedbackcited by 141
  5. 2018Optimistic mirror descent in saddle-point problems: Going the extra (gradient) milecited by 136
  6. 2017Cycles in adversarial regularized learningcited by 124
  7. 2016Delay and Cooperation in Nonstochastic Banditscited by 71
  8. 2017Stochastic Bandit Models for Delayed Conversionscited by 54
  9. 2020Tight last-iterate convergence rates for no-regret learning in multi-player gamescited by 49
  10. 2022No-Regret Learning in Time-Varying Zero-Sum Gamescited by 36
  11. 2018Bandit Online Learning with Unknown Delayscited by 18
  12. 2018Multi-agent online learning in time-varying gamescited by 17
11 more
  1. 2021Nonstochastic Bandits with Composite Anonymous Feedbackcited by 16
  2. 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Gamescited by 14
  3. 2019Multi-Agent Learning in Network Zero-Sum Games is a Hamiltonian Systemcited by 13
  4. 2017Online Learning with Local Permutations and Delayed Feedbackcited by 10
  5. 2021Online Learning in Periodic Zero-Sum Gamescited by 10
  6. 2024Regulation of Algorithmic Collusioncited by 10
  7. 2022Generalized Delayed Feedback Model with Post-Click Information in Recommender Systemscited by 9
  8. 2023On the Last-iterate Convergence in Time-varying Zero-sum Games: Extra Gradient Succeeds where Optimism Failscited by 8
  9. 2024Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Gamescited by 3
  10. 2024Synchronization in Learning in Periodic Zero-Sum Games Triggers Divergence from Nash Equilibriumcited by 3
  11. 2025On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Gamescited by 2

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