The Learning Approach to Games
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However, this approach neglects the internal structure of players, thereby failing to accurately model observed behaviors. To address this limitation, we propose an abstract definition of a player, consistent with constructions in reinforcement learning. Instead of defining games as external settings, our framework defines them in terms of the players themselves. This offers a language that enables a deeper connection between games and learning. To illustrate the need for this generality, we study a simple two-player game and show that even in basic settings, a sophisticated player may adopt dynamic strategies that cannot be captured by simpler models or compatibility analysis. For a general definition of a player, we discuss natural conditions on its components and define competition through their behavior. In the discrete setting, we consider players whose estimates largely follow the standard framework from the literature. We explore connections to correlated equilibrium and highlight that dynamic programming naturally applies to all estimates. In the mean-field setting, we exploit symmetry to construct explicit examples of equilibria. Finally, we conclude by examining relations to reinforcement learning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 35 of its 69 references that are in the map. First posted on arXiv 28 Feb 2025.
Builds on
35 of 69 references.
References · 35
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23 more
- 2018Exploration by Random Network Distillationcited by 993
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- 2025Solving Infinite-Player Games with Player-to-Strategy Networks ↗
- 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Framework
- 2024Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
- 2020A Game Theoretic Framework for Model Based Reinforcement Learning