mlsanityData to 7 Oct 2026

Evaluating Agents using Social Choice Theory

arXiv 2312.03121 ↗First posted 5 Dec 2023cs.AI cs.GT cs.MAcited by 10

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings or pairwise comparisons of agents to produce an overall evaluation. By viewing the aggregator as a social welfare function, we are able to leverage centuries of research in social choice theory to derive principled evaluation frameworks with axiomatic foundations. These evaluations are interpretable and flexible, while avoiding many of the problems currently facing cross-task evaluation. We apply this Voting-as-Evaluation (VasE) framework across multiple settings, including reinforcement learning, large language models, and humans. In practice, we observe that VasE can be more robust than popular evaluation frameworks (Elo and Nash averaging), discovers properties in the evaluation data not evident from scores alone, and can predict outcomes better than Elo in a complex seven-player game. We identify one particular approach, maximal lotteries, that satisfies important consistency properties relevant to evaluation, is computationally efficient (polynomial in the size of the evaluation data), and identifies game-theoretic cycles.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 7 of its 55 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

7 of 55 references.

References · 7

  1. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  2. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  3. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  4. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  5. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  6. 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
  7. 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 2; 2026: 4.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Open Problems in Differentiable Social Choice: Learning Mechanisms, Decisions, and Alignment
  2. 2024Mapping Social Choice Theory to RLHF
  3. 2024Representative Social Choice: From Learning Theory to AI Alignment
  4. 2025LLMs Judge Themselves: A Game-Theoretic Framework for Human-Aligned Evaluation
  5. 2025Theoretical Tensions in RLHF: Reconciling Empirical Success with Inconsistencies in Social Choice Theory
  6. 2025Evaluating Language Models' Evaluations of Games
  7. 2026Context-dependent agent evaluation with orthogonal equilibrium learning
  8. 2026Differential Voting: Loss Functions For Axiomatically Diverse Aggregation of Heterogeneous Preferences