Dreamweaver: Learning Compositional World Models from Pixels
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose Dreamweaver, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. cun-bjy.github.io/dreamweaver-website
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 56 of its 75 references that are in the map. First posted on arXiv 24 Jan 2025.
Builds on
56 of 75 references.
Closest ancestors · 2
Same direction, newest first
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generation8 Mar
- 2020Improving Generative Imagination in Object-Centric World Models5 Oct
Other references · 54
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- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2021Zero-Shot Text-to-Image Generationcited by 4,276
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2018World Modelscited by 1,444
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2020Mastering Atari with Discrete World Modelscited by 990
- 2020Object-Centric Learning with Slot Attentioncited by 865
- 2019MONet: Unsupervised Scene Decomposition and Representationcited by 388
- 2019Multi-Object Representation Learning with Iterative Variational Inferencecited by 359
38 more
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- 2021Conditional Object-Centric Learning from Videocited by 247
- 2020On the Binding Problem in Artificial Neural Networkscited by 230
- 2019GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representationscited by 227
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- 2020SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decompositioncited by 190
- 2024RoboDreamer: Learning Compositional World Models for Robot Imaginationcited by 187
- 2022SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videoscited by 165
- 2023Video Language Planningcited by 160
- 2021Illiterate DALL-E Learns to Composecited by 147
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- 2021Neural Production Systems: Learning Rule-Governed Visual Dynamicscited by 75
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- 2023Object Discovery from Motion-Guided Tokenscited by 25
- 2021Generative Video Transformer: Can Objects be the Words?cited by 24
- 2022Toward Compositional Generalization in Object-Oriented World Modelingcited by 22
- 2024Slot State Space Modelscited by 17
- 2023Neurosymbolic Grounding for Compositional World Modelscited by 14
- 2020Modular Action Concept Grounding in Semantic Video Predictioncited by 12
50 most cited of 54 All 54 (JSON)
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Learning Interactive World Model for Object-Centric Reinforcement Learningcited by 11
- 2026VideoWorld 2: Learning Transferable Knowledge from Real-world Videoscited by 11
- 2025Discrete JEPA: Learning Discrete Token Representations without Reconstructioncited by 2
- 2026GenMatter: Perceiving Physical Objects with Generative Matter Modelscited by 0
- 2026GenMatter: Perceiving Physical Objects with Generative Matter Models24 Apr 2026
- 2026VideoWorld 2: Learning Transferable Knowledge from Real-world Videos10 Feb 2026
- 2025Learning Interactive World Model for Object-Centric Reinforcement Learning4 Nov 2025
- 2025Discrete JEPA: Learning Discrete Token Representations without Reconstruction17 Jun 2025
Similar, not cited
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