GenMatter: Perceiving Physical Objects with Generative Matter Models
Not on the map. Why?
Abstract (arXiv)
Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 64 references that are in the map. First posted on arXiv 24 Apr 2026.
Builds on
33 of 64 references.
References · 33
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023CoTracker: It is Better to Track Togethercited by 522
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 217
- 2016Attend, Infer, Repeat: Fast Scene Understanding with Generative Modelscited by 209
- 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 207
- 2023Tracking Everything Everywhere All at Oncecited by 193
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 181
21 more
- 2024CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videoscited by 128
- 2023Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervisioncited by 112
- 2024TAPVid-3D: A Benchmark for Tracking Any Point in 3Dcited by 72
- 2024Learning the 3D Fauna of the Webcited by 59
- 2019Towards Segmenting Anything That Movescited by 51
- 2021Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objectscited by 50
- 2025Segment Any Motion in Videoscited by 35
- 2024Moving Object Segmentation: All You Need Is SAM (and Flow)cited by 30
- 20213DP3: 3D Scene Perception via Probabilistic Programmingcited by 26
- 2023Object Discovery from Motion-Guided Tokenscited by 25
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
- 2025Seurat: From Moving Points to Depthcited by 13
- 2013Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programscited by 10
- 2024Dessie: Disentanglement for Articulated 3D Horse Shape and Pose Estimation from Imagescited by 7
- 20233D Neural Embedding Likelihood: Probabilistic Inverse Graphics for Robust 6D Pose Estimationcited by 5
- 2023Bayes3D: fast learning and inference in structured generative models of 3D objects and scenescited by 5
- 2024Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimulicited by 5
- 2024Probabilistic Programming with Programmable Variational Inferencecited by 4
- 2024Seeing Faces in Things: A Model and Dataset for Pareidoliacited by 4
- 2025Dreamweaver: Learning Compositional World Models from Pixelscited by 4
- 2025Discovering and using Spelke segmentscited by 2
Built on by
Not cited yet.